A behavior tree task created in code will break in the editor behavior tree. The BTTask node shows as red and says that the class cannot be found. Node must be deleted and replaced to fix the erro ...
If the user converts two static meshes in the level to blueprints, makes them movable, and then adds one to the other as a child blueprint component then the child component will scale incorrectly i ...
Editor immediately crashes if a variable is set to type Curve Table Row Handle within a structure. Frequency: 2/2 Crashreporter: N/A ...
Visual logger cleanup should remove only redirections registered from that single world, leaving others intact (e.g. created for editor world) ...
When using a spin box in mobile preview, the spin box does not appear to update. It will highlight when the mouse is over it but clicking and dragging will yield no value changes. ...
When entering "ALT+B," to rebind keys to a function, red warning flashes for 1 frame, does not allow function to be rebound to this key combination *See attached image. ...
No matter if the value of a parameter you override in a Material Instance is the same as it's parent or not, it always shows the "reset to default" button. See static bool param in the images below: ...
User's content is here: "P:\temp\UrbanJogging.zip" "If you start up the game or go into the content, the issue is on Track One, on the first bend on the right. Also be careful with the sprint bu ...
Attempting to add the same widget to the viewport twice will result in an assertion and crash. ...
User experienced unexpected AI behavior and was kind enough to share a stripped down version of the project. I was able to nail down issues user was experiencing to failed enum-to-byte conversion. U ...