Code based BT task breaks after closing/reopening the editor

UE - AI - Sep 9, 2015

A behavior tree task created in code will break in the editor behavior tree. The BTTask node shows as red and says that the class cannot be found. Node must be deleted and replaced to fix the erro ...

Mesh blueprint has incorrect Scaling in viewport when added as a child blueprint component

UE - Gameplay - Sep 9, 2015

If the user converts two static meshes in the level to blueprints, makes them movable, and then adds one to the other as a child blueprint component then the child component will scale incorrectly i ...

Setting struct variable to CurveTableRowHandle crashes editor

Tools - Sep 9, 2015

Editor immediately crashes if a variable is set to type Curve Table Row Handle within a structure. Frequency: 2/2 Crashreporter: N/A ...

VisualLog redirections are broken after PIE finishes

UE - AI - Sep 9, 2015

Visual logger cleanup should remove only redirections registered from that single world, leaving others intact (e.g. created for editor world) ...

Spin box does not receive input in mobile preview

UE - Editor - UI Systems - Sep 9, 2015

When using a spin box in mobile preview, the spin box does not appear to update. It will highlight when the mouse is over it but clicking and dragging will yield no value changes. ...

[MAC] Editor keyboard bindings do not allow overriding already bound shortcuts

UE - Platform - Apple - Sep 9, 2015

When entering "ALT+B," to rebind keys to a function, red warning flashes for 1 frame, does not allow function to be rebound to this key combination *See attached image. ...

Material Instance Parameters "reset to default" button always shows, even if value is default

UE - Rendering Architecture - Materials - Sep 9, 2015

No matter if the value of a parameter you override in a Material Instance is the same as it's parent or not, it always shows the "reset to default" button. See static bool param in the images below: ...

Some textures stretched on Mobile device

UE - Platform - Mobile - Sep 8, 2015

User's content is here: "P:\temp\UrbanJogging.zip" "If you start up the game or go into the content, the issue is on Track One, on the first bend on the right. Also be careful with the sprint bu ...

Adding a UMG widget to the viewport twice results in a crash.

UE - Editor - UI Systems - Sep 8, 2015

Attempting to add the same widget to the viewport twice will result in an assertion and crash. ...

Issues converting enum to byte in BP

UE - Gameplay - Blueprint - Sep 8, 2015

User experienced unexpected AI behavior and was kind enough to share a stripped down version of the project. I was able to nail down issues user was experiencing to failed enum-to-byte conversion. U ...