Building lighting fails on Linux with custom heightmaps in Russian localization

UE - Platform - Linux - May 28, 2015

Building lighting fails when the engine localization is set to Russian (RU). Have not reproduced internally. This issue seems to be related to [Link Removed] since it occurs in the Russian localiz ...

There's no way to stop AI's movement from blueprints

UE - AI - May 28, 2015

AIController.StopMovement needs to be exposed to BP. ...

Collision on rolling ball template floor incorrectly affects player character

Docs - Samples - May 27, 2015

In the rolling ball template, the new floor meshes cause the player character to jump when the player has not pressed any jump commands. It occurs more often if the players movement has been increas ...

Changing hierarchical instanced meshes' transforms on tick spams output log with warning

UE - Graphics Features - May 27, 2015

When several Hierarchical Instanced Mesh Components are spawned and then their transform altered on tick, the log is spammed with the message: LogStaticMesh:Display: Discarded foliage hierarchy of ...

UV Import layout error increases with movement of UVs away from 0-1 Space

Tools - May 27, 2015

When a user sets up an unwrap using a space outside the original 0 to 1 space the unwrap will increasingly show errors of positioning. For Example, in the following images the lower left vertex of ...

Collision thickness on landscape does not appear to work

UE - Simulation - Physics - May 27, 2015

Setting the collision thickness for the landscape does not appear to have any effect on any objects colliding with it. Setting the value to a negative or a positive has no effect. ...

Turning off Apply Wind after switching tabs crashes editor

OLD - Anim - May 27, 2015

In the Skeletal Mesh editor, turning Show>Clothing>Apply Wind while switching tabs causes a crash. For example, turn it on while in the Mesh tab. Switch to Animation Tab and then back to Mesh. Turn ...

Converting Texture Sample to Parameter when MipValue set to "Level" or "Bias"

UE - Rendering Architecture - Materials - May 27, 2015

When a Texture Sample's MipValue is set to something other than "none" (which adds the extra pin), attempting to convert that Texture Sample to a parameter will cause the Editor to crash. (Simple r ...

Leaving engine open for an extremely long time builds up memory usage, eventually crashing upon any activity

Tools - May 26, 2015

Edit MattK: Not reproducible yet If the editor is open and used for a long period of time without being closed, it stores memory use. After building up a significant amount of resources building us ...

Crash in Retarget Manager with Humanoid Rig when trying to re-assign a bone to a node

OLD - Anim - May 26, 2015

Crash in the Retarget Manager with Humanoid Rig when trying to re-assign a bone to a node. Happens particularly when there is already a bone selected and you want to select a new one. [Link Remove ...