Retriggering a sound using an Audio Bus as a sidechain on a Dynamics processor seems to not uses the sidechain. The sidechain will start working again if it's reset on the Dynamics Processor effect ...
The notify panel in the animation editor doesn't currently support windows display scaling. If the user changes the display scale to something like 150% then selection of notifies is inaccurate. T ...
Editor crashes when using a Soundfield Submix with any encoding setting (Unreal, Oculus, Resonance). Assertion failed: IsSoundfieldSubmix() && SoundfieldStreams.Settings.IsValid() [File:D:\build\++U ...
The following error is generated in the Output log whenever a Wave Table is opened or any of the graphs are modified. It also occurs when adding an Input to a Sound Modulation Parameter patch or add ...
TBigInt appears to allocate twice as much memory as necessary for the input. This produces an unexpected output of the input value. ...
Defining a skeletal mesh component in code and attaching it to the root component will not allow the component's details to be editable inside the editor. ...
Text Render Actors do not maintain relative offset when attached to blueprints via construction script. This did not reproduce with other actor types. Types used: Static mesh actors, blueprints, b ...
Changing a blueprint component (adding a function, adding inputs, etc) causes REINST errors if PIE is pressed immediately after compiling without compiling all blueprints that are calling the compon ...
When attempting to deform a landscape to landscape splines, the landscape often does not correctly conform to the spline and will appear through portions of the spline or the spline will "float" abo ...