Child components of child actor components in blueprints do not update transform based on parent

UE - Gameplay - Nov 10, 2015

If a blueprint has a child actor component that has other components parented to the child actor component, the child components of child actor components will not update transform based on the pare ...

Moving or changing the name of a map that is set as the Game Default Map or Editor Startup Map does not update the map settings

Tools - Dec 4, 2014

Moving or changing the name of a map that is set as the Game Default Map or Editor Startup Map does not update the map settings. These will still refer to the old name of the map, and the Editor and ...

Particle Events in Level Blueprints are not Triggering

UE - Gameplay - Dec 16, 2014

Events like OnParticleSpawn, OnParticleCollide, and OnParticleDeath are not triggering in the level blueprint. ...

Maya navigation controls do not work as expected while Lock Viewport to Actor is enabled

Tools - Dec 16, 2014

Maya navigation controls do not work as expected while Lock Viewport to Actor is enabled. The camera appears to behave the same as it would normally, but the actor the viewport is locked to is moved ...

Flipbook components' collision in Characters is ignored

UE - Gameplay - Paper2D - Dec 23, 2014

Flipbook components' collision in Characters is ignored. ...

Using "Get Sequence Player" doesn't work in packaged games

UE - Anim - Sequencer - Aug 9, 2016

Using "Get Sequence Player" doesn't work in packaged games Works with Auto-Play or if you use "Create Level Sequence Player" in step 5 ...

Print String on Event Tick not working as expected with Cinematic Camera Actor in Blueprint

UE - Anim - Sequencer - Sep 29, 2016

Print String does not persist when called on Event Tick within a Cinematic Camera Actor Blueprint. This could be problematic if users have a cinematic camera in their blueprints and using Event Tic ...

Start up movies are default checkerboard when blacklisting slate fonts in shipping package

UE - Platform - Mobile - Oct 11, 2016

When using pakblacklist for shipping, the start up movie will become a checkerboard due to ../../../Engine/Content/Slate/Fonts being included in the blacklist file. This is happening on both Android ...

Normal tangents aren't recalculated on skeletal meshes with bone transforms when recompute tangent is enabled

UE - Graphics Features - Nov 9, 2016

Enabling recompute tangents on a skeletal mesh does not recompute tangent normals for translated parts of the skelmesh. If you addr.SkinCache.CompileShaders=1r.SkinCache.Mode=1r.SkinCache.Recompute ...

Cannot control all movie rendering options from CMD

UE - Anim - Sequencer - Aug 1, 2016

I understand that we were not using -benchmark and -dumpframe for some of our internal renders that used these CMD arguments, but that's what our users see. See here for my progress documenting thi ...