When splitting the pin on a struct variable that has an array in it causes an error that requires the user to plug something into the array pin instead of using the default values given in the struc ...
When you are zoomed out when clicking a dropdown box on a blueprint node, the dropdown menu gets cut off on length and width. Length isn't that big of a deal as you can scroll but it does cut off th ...
Changing the name of a function that is bound to a delegate, or attempting to bind a delegate to a second function, causes the new/changed function to not be called when the delegate is triggered. ...
Volumetric Lightmaps are not shared between Persistent maps that have the same sublevels. Also observed in Release-5.4, CL 32500436 ...
If you interrupt a SetViewTargetWithBlend with another SetViewTargetWithBlend, it snaps to the second ViewTarget instead of blending back. ...
A widget set to a specific row and column within a Grid Panel, that has been assigned multiple rows and columns, and then spanned across other rows and columns reverts to it's default position and s ...
Result of pressing enter when editing text in a subcomponent (of an actor that exists in world) has different behavior than elsewhere in the editor. Confirmed in 4.24 MAIN @ CL 7519848 ...
This is a bug introduced with 18468289 a while ago. We added this functionality for [Link Removed], which allows input event nodes to be placed within widgets and have them behave correctly. This ...