Shots have little visible indication when they are overlapping. This can cause some visual confusion as to why events and spawnables from a shot that looks like it should end are still triggering ...
When you try to apply a material to multiple mesh components of an empty actor dragged into the scene; the material is only applied to one. EXTRA NOTES This issue won't occur under these circumsta ...
When the RHI thread is enabled (with or without parallel-execution) for Metal it isn't currently possible to run "profilegpu" because the GPU timestamp emulation code isn't multi-thread safe and pro ...
While going through [Link Removed] I found it difficult to click on the different actors in QA_Promotion during step 4. It always selected the ground or the skybox unless the camera was really clos ...
Spawnable actors visible for one extra frame on cut between subsequences ...
Reparenting an actor component to an instanced static mesh component causes a crash. Found on //UE4/Dev-Blueprints CL-3122712 ...
Audio spatialization no longer occurs when Non-Spatialized Radius is set above 0 in a sound actor (instance or in a sound cue). I could not reproduce this issue in UE4/Main. ...
Crash attempting to use a HapticFeedbackEffect_SoundWave with no sound set on it (i.e. a newly created one.) Found on: 4.13.1 Binary CL-3120228 //UE4/Release-4.13 CL-3123398 Similar to [Link Remo ...
When using undo in the Sound Cue Editor to undo the looping check the editor switches focus to the output node and does not undo the looping check. ...
When importing an alembic skeletal mesh with an animation that changes the overall form of the object rather drastically it will be lit as if at the end of the animation. To view this you need to ha ...