GAS: GameplayCueNotify OnActive executed twice for Duration GEs on Standalone+ListenServer

UE - Gameplay - Gameplay Ability System - Aug 2, 2023

When playing Standalone or as Listen Server, whenever a GameplayEffect with a duration is applied that fires gameplay cues, the server will locally execute OnActive twice on GameplayCueNotify_Actors ...

Sculpting landscape with foliage painted crashes editor

UE - World Creation - Worldbuilding Tools - Foliage - Apr 4, 2016

sculpting landscape with foliage painted crashes editor Frequency 3/3 Crashreporter [Link Removed] Logs [Link Removed] ...

[CrashReport] UE4Editor_SlateCore!TWeakPtr<SWidget,0>::Pin() [sharedpointer.h:1120]

UE - Anim - Sequencer - Aug 16, 2017

This is a trending crash in the 4.17.0 release. User DescriptionsEditor is crashing each time when i start movie rendering in sequencer (Separate process) Source Context 1109 /** 1110 ...

Linux crash on Import

UE - Platform - Linux - Jun 2, 2016

Attempting to import content into a project causes the editor to crash on Linux ...

MAC: Crash summoning context menu

UE - Platform - Apple - Jan 6, 2015

Crashes only happends on projects that are almost done(2 projects and both are BP only), does not crash when start new project. Log is upload on pastebin, link to log: [Link Removed] ...

OculusBoundaryComponent crashes when no HMD connected

UE - Platform - XR - Nov 7, 2017

Editor crashes when Oculus boundary component is added without a HMD connected. This was discovered while researching a separate bug report. A user stated that on a project that had been upgraded f ...

MRQ rendering crashes when there is an empty audio track

UE - Virtual Production - Tools - MRQ - Aug 25, 2025

Assert / crash resolving TSoftObjectPtr when exiting PIE

UE - World Creation - Procedural Tools - PCG Core - Dec 17, 2024

The main landscape actor's outer level's WorldSettings gets nullified by GC on PIE end, which leads to this problem. For some reason, this only seems to occur with the attached custom game mode : it ...