Level Merging creates a new empty level and deletes only one of the two levels merged

Tools - Oct 29, 2014

After merging two levels in the Levels window, only one of the two levels will be deleted and a new level will be created. Any actors in the deleted level will be deleted as well. The new level will ...

Media Sound Wave Does Not Play after Packaging

Tools - Mar 19, 2015

After testing multiple different ways to get a Media Sound Wave to play in sync with the associated Media Player Asset, I feel it is very hard to get the sound to even play. Not mentioning getting i ...

LIVE: Control+Right (Skip Word) in Multi-Line Text Field Freezes Editor

Tools - Oct 30, 2014

In any multi-line text field, scrolling to the end of the last line with the control+right (skip word) command will freeze the editor. In the AnswerHub thread, user twiddle linked to a Pull Request ...

BSPs cannot be selected through other BSPs set to hidden

UE - LD & Modeling - Modeling Tools - BSP - Nov 17, 2015

BSP brushes cannot be selected through other BSP brushes that are set to hidden through the world outliner. Other assets such as static meshes are unaffected by this or do not cause the same error t ...

PHAT body collision is shown as smaller when looking at it in the main editor viewport.

UE - Simulation - Physics - Jan 19, 2016

When a physics asset is set up for a Skeletal Mesh, the physics bodies are still visible in the main editor when using Show Collision (alt+C) but are extremely small. They are still oriented along t ...

Custom Events with Default parameter names causes an internal compile error

UE - Gameplay - Blueprint - Nov 2, 2016

Custom Events with Default parameter names causes an internal compile error User Description: I'm not sure if it's a bug,but I post it in bug reports in case it is.Here is the problem: create a c ...

Variables named PlayerCamera are replaced with PlayerCameraManager in PlayerController BPs

UE - Gameplay - Blueprint - Mar 19, 2015

Variables named PlayerCamera are being automatically replaced with references to PlayerCameraManager in Player Controller Blueprints. Occurs when you copy+paste a reference (both get and set) to Pl ...

Groups Selected in Viewport Are Not Selected in World Outliner Causing Unexpected Results

Tools - Jan 14, 2016

Selecting objects that are grouped together in the viewport will not highlight the group actor in the World Outliner. One known result of this is, after selecting the group in the viewport, right-cl ...

Reflection Captures when used with levels do not pass color of the reflection

UE - Graphics Features - Mar 7, 2015

When using a box or sphere reflection capture with a map that has level setup can result in the reflection capture losing any color values. The reflection will still show but now be block where when ...