Phones with no magnetometer -> GetInputMotionState returns all 0s

UE - Platform - Mobile - May 23, 2018

Bug submission from a user overseas: " On some devices (Moto G5 Plus, Moto G5 S Plus) the values are always 0 like : Tilt : 0.00.00.0 RotationRate : 0.00.00.0 Gravity : 0.00.00.0 Accleration : 0.00 ...

Opening Materials and Material Functions with Vertex Interpolator node Results in Crash

UE - Graphics Features - May 23, 2018

Per Licensee: Hello, We are migrating our project from 4.18 to 4.19.2 and we are encountering various crashes while opening our material and material functions. I'm adding a simple test case here. ...

Editing Layered Material Instance Causes Editor Crash

UE - Graphics Features - May 23, 2018

Crash repros in 4.19.2 and Main CL 4088075. Triggering the crash can be inconsistent- you may have to assign the material instance to a mesh, force shaders to recompile, save, and continue toggling ...

Crash in Standalone When Sub Anim Instance Uses Exposed Variable

OLD - Anim - May 23, 2018

When using a Sub Anim Instance node that uses an exposed variable and another exposed variable in the animation Blueprint that is set as the Instance Class in the Sub Anim Instance node, the editor ...

Networked voice starts before local player is registered

UE - Networking - May 23, 2018

The voice engine starts before it is ready. FOnlineVoiceImpl::StartNetworkedVoice is called prior to VoiceEngine->RegisterLocalTalker() in FOnlineVoiceImpl::RegisterLocalTalker(). This leads to the ...

Convex Decomposition is broken on Linux using Imported Static Mesh

Tools - May 23, 2018

Changing the complexity of the desired mesh using the Hull Count, Hull precision and Max Hull Verts on Linux requires the process more time to complete, but causes no results. This process works as ...

Assertion failed: UnscaledViewRect.Width() > 0

Tools - May 23, 2018

Crash when using new FCanvasDrawer Licencee notes that crash does not occur if "new FCanvasDrawer" is commented out. ...

[Feature Request] FWebBrowserWindow::UnbindUObject of IOSPlatformWebBrowser.cpp is not implemented yet

UE - Platform - Mobile - May 23, 2018

FWebBrowserWindow::UnbindUObject on iOS is not implemented yet.  IOSPlatformWebBrowser void FWebBrowserWindow::BindUObject(const FString& Name, UObject* Object, bool bIsPermanent /*= true*/) { } ...

Light Shafts Flicker in 4.19 compared to 4.18

UE - Graphics Features - May 22, 2018

Per Licensee: We have noticed that the volumetric light shafts have become much more "flickery" and unstable compared to 4.18.3. This is visible in just the empty project with an unmodified engine. ...

Expose ULandscapeLayerInfoObject to blueprint as EditorApplySpline() blueprint function as an argument for this type

UE - LD & Modeling - Terrain - Landscape - May 22, 2018

Expose ULandscapeLayerInfoObject to blueprint as EditorApplySpline() blueprint function as an argument for this type. Some testing might be required to be sure it's not assumed somewhere in the code ...