Mesh Overlay always lags behind actual selection

OLD - Anim - Feb 21, 2017

Mesh Overlay always lags behind actual selection. Workaround: Use the skeleton tree to select bones. ...

Crash from 2D Ledge with Custom event

UE - Gameplay - Blueprint - Feb 21, 2017

Crash from 2D Ledge with Custom event this occurs when the character overlaps with a material that is referenced via a custom event ...

Raw Input device not registered after startup

UE - Gameplay - Input - Feb 22, 2017

If a raw input device is connected to the computer after starting the editor/packaged game, the device is not registered and input is not received unless the editor/game is closed and then restarted ...

Incorrect collision on Instanced Static Mesh components that have been non-uniformly scaled and rotated

OLD - Anim - Feb 22, 2017

Incorrect collision on Instanced Static Mesh components that have been non-uniformly scaled and rotated. User Description: I have been experiencing a very annoying bug and I finally decided to tr ...

Google VR causes app to close on splash screen for shipping builds on iOS

UE - Platform - XR - Feb 23, 2017

[NickW] This is because the app needs permissions for the camera in the plist when deploying on iOS. ------------------ Google VR appears to crash on a shipping build when installing onto an iOS d ...

Packaging With Nativize Blueprints Enabled Disabling AI Perception

UE - Gameplay - Blueprint Runtime - Feb 24, 2017

Packaging a game with nativize blueprints enabled is preventing AI Perception from working. This has also been tested in a clean project where the AI Character would no longer be triggering its OnPe ...

Significant Frame Rate Decrease in Editor UI on Monitors with G-Sync Enabled

UE - Graphics Features - Feb 24, 2017

A G-Sync enabled monitor running @100Hz will drop from 100FPS while working in the Viewport to 50FPS when scrolling through the Editor Menu window. A G-Sync enabled monitor running @60Hz will drop f ...

No input received from Raw Input device when packaged for 32bit

UE - Gameplay - Input - Feb 24, 2017

If a project is packaged for Windows (32-bit), the packaged game does not receive any input from raw input device. Packaging for Windows (64-bit) does receive input as expected. Regression: No - R ...

GPU Particle Collision Stops Working With Scene Capture In Scene

UE - Graphics Features - Feb 28, 2017

When a scene capture actor or component is actively capturing a screen and drawing to a render target gpu particles will stop colliding. ...

Unreal Match 3 Does not Download/Install from Launcher in for UE4.15

Docs - Samples - Mar 1, 2017

Unreal Match 3 fails to install for UE4.15, unlike all previous versions. ...