Actor leaves behind ghost collision when detached and simulating physics. The collision doesn't show when 'Show Collision' is enabled but from the physics simulation it is clear that a collision box ...
Auto-Play doesn't work when keying actors in a sub-level using Initially Loaded and Visible (Packaged Game Only) In the attached project, the only item in the persistent level is the Sequence Actor ...
Find Collision UV is returning values that are above 1.0, when it is expected that these values would remain between 0 and 1. ...
When loading individual events/sounds in an FMOD bank file, the cook will emit a warning for each asset which pollutes the log file with superfluous messages. This is because the actual event/sound ...
Set Anim Instance Class no longer works with Wheeled Vehicle Pawns Regression: YES Worked: 3172292 (4.13.2) Broken: 3249277 (4.14.3) ...
A crash occurs when you add/drag a skeletal mesh with Apex clothing into the scene. The user reporting the issue managed to find where the crash occurs and added a comment for assistance where to lo ...
Peripheral Vision Angle values are not being clamped to the maximum supported value if a greater value is entered. ...
Instanced Hierarchical Static Meshes do not account for scale when picking LODs based off screen size. This is apparent when you have large variation of scale sizes between the same mesh. ...
Characters on the client are stuttering fairly severely when interacting with physics objects, especially when their ping is high. ...
Merge an actor that contains Instanced Static Mesh components will reset to 0,0,0. The Instanced Static Mesh components must be set using the Add Instance node through the Construction Script for th ...