User is not warned or prompted when ini files for use in Localization Dashboard are read-only due to source control integration

UE - Editor - UI Systems - Localization - Apr 29, 2016

A user has reported an issue where the Localization Dashboard does not prompt users to let them know that their ini files for their localization targets are checked into perforce and therefore not w ...

Setting world scale appears to affect the distance between eyes in VR

UE - Platform - XR - Nov 21, 2016

The "Set world to meters scale" node appears to affect the distance between eyes in VR. The eye gap distance appears to grow larger as well making everything appear out of focus ...

Rename Folder in World Outliner does not function on Mac

UE - Platform - Apple - Nov 21, 2016

Right-clicking on a folder in the World Outliner and selecting "rename" in the drop down menu is not functioning on Macs running El Capitan or Sierra. NOTE: The folder can be renamed by selecting, ...

Duplicate and Shared Emitters Don't Work Properly

UE - Graphics Features - Nov 21, 2016

When duplication and sharing an emitter modules that aren't linked and are added later don't work properly. The second emitter's modules seem to override the original emitter. ...

Smooth Replicated Character Movement Causes Mesh Transform to be Reset to Default

UE - Gameplay - Player Movement - Nov 22, 2016

When moving a character, attempting to change the relative location of one of the character's components is causing it to remain at the default location. If you do not move the character, the locat ...

Setting Asset ID reference to instance on a different level causes reference to be lost on reload if asset is renamed.

UE - Gameplay - Blueprint - Nov 25, 2016

When a variable of type AssetID is set to an asset on another level, the reference to the second asset is lost after reloading the project if the second asset is renamed. Regression: No - this beha ...

Hot reloading after changing custom trigger volume code causes the volume bounds to vanish

UE - Gameplay - Nov 28, 2016

When the code for a custom trigger volume is changed and a hot reload is preformed, the green bounds of the volume disappear and the volume can no longer be interacted with. The bounds do not reapp ...

Movement Not Working When Possessing a Player Pawn on Second Client

UE - Networking - Nov 28, 2016

Possessing a pawn on a second client while using a dedicated server prevents the pawn from moving until net.shareshadowstate is set to false. This appears to be a regression. I was not able to repr ...

GPU Particles will not Rotate based on a negative Int Rotation Rate Value

UE - Graphics Features - Dec 1, 2014

GPU Particles will not rotate based on a negative input from a uniform distribution via Initial Rotation Rate ...

Crash when Dragging Skeletal Mesh with Apex Clothing into Level

UE - Simulation - Physics - Character - Nov 29, 2016

A crash occurs when you add/drag a skeletal mesh with Apex clothing into the scene. The user reporting the issue managed to find where the crash occurs and added a comment for assistance where to lo ...