When montage ends on a middle section, a frame or two of the last section will play. Note that the "Looping" section is at the end of the timeline, but in the "Middle" of the sections order. ...
Blueprint Diff doesn't find the difference in changed Child Actor Components in duplicated Child Actors. This seems to be contained to Child Actor Components that are inherited by a Child Actor Clas ...
Mouse position no longer being tracked after pressing and dragging a button on Android. On PC there is no issue When testing with mouse location via print string on PC mouse position will continue ...
Light components stay visible if "Actor Hidden In Game" is checked. This issue occurs even when other components (such as a static mesh) are no longer visible. I tested with a static mesh component ...
Characters can be pushed through geometry by other characters when on a moving platform. On this example the character being pushed is forced through a wall that is attached to a moving platform. ...
Calling Get Material Index node with an invalid slot name will produce a return value of -1. Passing this value to a Get Material node causes the editor to crash. ...
Project fails to package when a pass by reference node is connected to a pass by reference node ...
Causing a Nav Mesh update, such as by moving an actor into the NavMesh that will create a hole, seems to be breaking Nav Link Proxies by preventing characters from being able to use them. ...
If the console command "Help" is used twice on a packaged android project, the packaged project will crash on the device ...
If a [ or ], which are used for syntax in .ini files, are included in a folder name, problems occur when that filepath is used for anything that is recorded in .ini files. The example given in the r ...