It's easiest to see the change on the top of the table or back of the chairs when following the repro steps. I've attached screenshots of the Windows and Linux comparison with Intensity set to 20. ...
The gameplay cue may work fine the first time. If this is the case, then relaunch the editor. It should then be broken, as the tag is no longer loaded after its creation. ...
Only certain sync state structs are intended to persist between frames. These are configured via MoverComponent's PersistentSyncStateDataTypes array. There appears to be a bug in the way the standa ...
Switching to SM4 when you have LPVs active in a project will crash a project. Also reproduced in Main Promotable-CL-2589716 and 4.8.0 Launcher [Link Removed] ...
In an Anim BP, splitting the transform structs of a Transform (Modify) Bone node causes the node to be come non functional. Transform components must be combined in order for the node to work. EX ...
The 'Draw Material to Render Target' in blueprints renders black when launched in Standalone. This is not the case when using the same blueprint and running PIE. The interesting thing about this is ...
When running project on iOS Devices, IsRunningGame( ) in CoreMisc.h returns false. ...
Seems like although you can set a scale on a MotionController component, the scale of the parent of the motion controller component is ignored. ...
Major performance drop with instanced meshes since PhysX 3.4 upgrade Regression: YES Worked: 3172292 (4.13.2) Broken: 3249277 (4.14.3) For me, my results were: 4.8 through 4.13 No Collision - ...