When creating a level script actor class and adding logic in the new level script actor class the logic is not automatically executed in child levels. In order to get it to execute someone has to go ...
From UDN: We are using the Cascade particle system and we want to render the same scene with multiple cameras, so multiple renders are required. In order to ensure that the result of the particle s ...
Granular Synth Component is not generating a sound as it previously did. ...
This is a Regression. Retainer box is prevent Text to update in different situations including binding the text. ...
Getting a crash when smoothing out landscape that has foliage painted on it. Seems to happen when I release the mouse. ...
Weird behavior occurs when toggling Simulate Physics on physics actors by input instead of on BeginPlay. Multiple odd behaviors are present such as touching physics actors ignoring collision. Test ...
In the Static Mesh Editor Viewport, hitting "F" for Focus results in placing the view camera sporadically so that mesh is not always centered and frequently out of frame altogether. Regression: Yes ...
When re-arranging an array that has been added to a character blueprint, the array adds an empty value to element [0] and leaves it in a broken state. I tested this using the Level blueprint as well ...
Renaming a shot through the shot track does not change the name of the underlying asset, and causes it to no longer match when looking for takes ...
This is an early trending crash in the 4.16 Preview. User information has not been provided, but this shares similarities to an old jira [Link Removed]. Source context: 1434 /** Finds the ...