After upgrading to 4.7 from 4.6, one of the Blueprints in this user's project will not save its Replicates setting

UE - Gameplay - Blueprint - Mar 4, 2015

One of the Child Blueprints in this user's project will not save its Replicates setting. The Blueprint (apa_room01) is a child of MasterRoom, which has Replicates enabled. When apa_room01 is first o ...

Performing a Hot Reload after changing a UPROPERTY from BlueprintReadWrite to BlueprintReadOnly results in the variable not being shown in context sensitive search results in the Event Graph.

UE - Gameplay - Blueprint - Mar 3, 2015

Changing a UPROPERTY value from BlueprintReadWrite to BlueprintReadOnly, or vice versa, and performing a Hot Reload results in the variables not being found in the Blueprint's Event Graph context se ...

Using GENERATED_BODY() instead of GENERATED_UINTERFACE_BODY() in an Interface code class results in a UHT crash when trying to build the project.

UE - Foundation - Core - Mar 3, 2015

Replacing GENERATED_UINTERFACE_BODY() with GENERATED_BODY() in 4.7.0 or above results in an Unreal Header Tool crash and build failure in Visual Studio. This was working in 4.6.1, but when tested i ...

UHT needs to enforce that BlueprintNativeEvents have "virtual" on user-defined _Implementation functions

UE - Foundation - Core - Mar 3, 2015

Forgetting to add the "virtual" in engine code implementations of these _Implementation functions makes them not overridable by users. UHT should catch this and emit a warning/error. For instance t ...

Functions in the Level Blueprint throw a warning on PIE

UE - Gameplay - Blueprint - Mar 3, 2015

Functions in the Level Blueprint throw a warning on PIE: LogBlueprint:Warning: FMemberReference::ResolveMember (NewFunction_0) bSelfContext == true, but no scope supplied! Every function logs thi ...

Crash when renaming assets from the Persona asset browser

Tools - Mar 3, 2015

Crash when renaming assets from the Persona asset browser [Link Removed] [Link Removed] LOG IS ATTACHED ...

No way to unregister BB observer as a response to being notified about BB key change

UE - AI - Mar 3, 2015

Currently when a BB observer gets notified about BB key change there is not way to tell the BB component to unregister said observer. The function called on observers should return a value indicati ...

Custom Events set to Replicate do not show the replication information on the node until the Editor is restarted

UE - Gameplay - Blueprint - Mar 3, 2015

Custom Events set to Replicate do not show the replication information on the node until the Editor is restarted. For example, after setting a Custom Event to Multicast, the "Replicated From Server ...

Scene Capture 2D not updating capture size when played in fullscreen mode

UE - Graphics Features - Mar 2, 2015

The Displayed Render Target Textures are not accurately resizing when the Game is played in Fullscreen mode. [Link Removed] Also tested in Promotable-CL-2455917 ...