Re-enable rendering categories on UMaterialBillboardComponent

UE - Gameplay - May 5, 2015

Looks like the thread died in IM. I think we should re-enable the categories that were removed in 4.6. ...

Cannot Set Visibility for a 3D widget component that is applied to Screen space

UE - Editor - UI Systems - May 5, 2015

User Can hide a 3D widget component that is in world space. However, if they use a widget component that has been switched to Screen space this is no longer possible. List of ways that do not work ...

Android audio is still audible at 0 volume

UE - Audio - May 4, 2015

Android audio uses -30 dB as minimum volume but it should be lower. ...

Add Particle System Component Template Context not functioning

UE - Gameplay - Blueprint - May 4, 2015

Also Reproduced in Main Promotable-CL-2535351 In the Add Particle System Component node, there is a Component Template Context input which does not seem to function and establish a template for the ...

Replicated variables defined in Actor Component blueprints do not actually replicate

UE - Networking - May 1, 2015

Replicated properties defined in an actor component blueprint are not being replicated because UActorComponent::GetLifetimeReplicatedProps isn't adding the blueprint properties to the OutLifetimePro ...

Cannot get input from input device without Controller already being created

Tools - May 1, 2015

Controller 2 is not getting routed to the scene viewport unless the viewport has been clicked. ...

Custom Blend Graph read only after copy/paste of State Nodes

OLD - Anim - Apr 30, 2015

When copy/pasting a state network, if any transition has Custom Blend Logic, the Custom Blend Graph becomes read only in the pasted version. ...

Distance Field Artifact with Point/Spot Lights with Mesh scaled to 0 on XYZ

UE - Graphics Features - Apr 30, 2015

When using a Spot/Point Light with Distance Fields enabled and a mesh that is scaled to 0 on the XYZ will result in artifacts. ...

Clicking "Pause on Impact" with in the details of the InterpToMovement component will cause a crash

UE - Gameplay - Blueprint - Apr 30, 2015

When checking the "Pause on Impact" check box within the details panel for the InterpToMovement component, the editor crashes ...

'Set Playback Position' node fires Timeline event even if 'Fire Events' is set to false

UE - Gameplay - Apr 30, 2015

'Set Playback Position' node fires Timeline event even if 'Fire Events' is set to false. User Description: Basically using the set playback position node to set a new time position for a timeline ...