Enabling bShareMaterialShaderCode breaks memory tracking and wastes memory due to issues in ShaderCodeLibrary. It is also worth noting that after cooking with bShareMaterialShaderCode enabled causes ...
Black-screen when mobile-multi view is enabled in 4.23 preview. Also confirmed on Oculus Go. +Occuring in 4.24 MAIN @ CL 7436536 Sidenote: In all tested engine versions - when enabling/disabin ...
Placed Editor Utility Base was recently deprecated and users who require the functionality of ticking in the editor are unable to use "Editor Utility Actor" or "Editor Utility Widget." A couple of u ...
UDN ask to control mesh materials in python script. The API is public but not expose. I suggest to add functionalities to the editor scripting utilities plugin for both static and skeletal meshes. ...
In Simulate or PIE it is not possible to see any Navmesh Volumes past the 1st in a multi-navmesh setup. Any Nav Volumes after the 1st need to have the 1st one enabled for them to be drawn in the Lev ...
After moving a level into a folder and fixing the redirectors (right click in content browser) the project will package a Null reference without throwing an error. This will let you create a project ...
When MobileHDR is disabled in a packaged AR project for iOS there is a big constrast with the brightness in the image and constant screen tearing. This is happening specifically with images captured ...
The recent hotfix caused this workflow to begin crashing. User reports that it worked as intended in 4.25.2 (CL-13908680). We are unable to reproduce it in 4.24.3 (CL-11590370) either. Crash is ha ...
In a character's Physics Asset, a bone that is set to Kinematic and its children will have a scale of 1 overriding the Skeletal Mesh's Scale Transform settings. When the root of the body is changed ...
(Enduring Games) Please see UDN - Case includes project and potential fix from customer. Need to verify that it does not affect other parts of the volumetric composition. bHasValidSamples is the sam ...