The stationary light overlap view mode doesn't work properly in the forward renderer. Everything gets a red highlight making it impossible to see overlap. Images attached. ...
RTDFS start to disappear or have visual artifacts when the camera's FOV dips below 90. Also, the smaller the FOV is the easier it is to reproduce the issue. It should be noted that I can only get ...
On clicked events do not appear to be working when packaging for HTML5 ...
Set mouse current cursor does not set until the user clicks in the window when using PIE. The user must click into the window before the mouse cursor will change. Note: This does not happen in sta ...
Custom Stencils don't appear to work with 3d widgets. ...
Collision does not appear to work in a packaged game after nativizing child assets. Collision appears to change in a package project after setting Nativize assets to Inclusive. ...
The flow of execution, shown while debugging a blueprint, does not show for the execution pin that comes from the Input node of a collapsed graph. It shows for the rest of the graph. Regression?: N ...
Scroll bar shadow shows up in an empty scroll box on iOS ...
Spline meshes don't seem to collapse evenly if they have geometry in between the start and end points. The test project demonstrates this by having a spline mesh move its end point closer to the sta ...
If an Actor that initiated a dynamic force feedback is destroyed, the rumble will never stop. ...