...I assume this is the SceneCapture2d work. In async mode, we control interleaved reprojection (dropping to 45hz) based on measure gpu time. Since that work is sneaking in immediately after PostP ...
When you disable the import option for Remove Degenerates the checkbox under the materials for "Enable Collision" will be disabled. This only matters if per-poly collision is being used for the mesh ...
After assigning Keyboard Shortcut for New Editor Window (PIE) as "F3" and returning to Viewport and selecting "F3" to open New Editor Window (PIE), continuing to repeatedly press F3 results in the e ...
Actor leaves behind ghost collision when detached and simulating physics. The collision doesn't show when 'Show Collision' is enabled but from the physics simulation it is clear that a collision box ...
Auto-Play doesn't work when keying actors in a sub-level using Initially Loaded and Visible (Packaged Game Only) In the attached project, the only item in the persistent level is the Sequence Actor ...
Find Collision UV is returning values that are above 1.0, when it is expected that these values would remain between 0 and 1. ...
When loading individual events/sounds in an FMOD bank file, the cook will emit a warning for each asset which pollutes the log file with superfluous messages. This is because the actual event/sound ...
Set Anim Instance Class no longer works with Wheeled Vehicle Pawns Regression: YES Worked: 3172292 (4.13.2) Broken: 3249277 (4.14.3) ...
A crash occurs when you add/drag a skeletal mesh with Apex clothing into the scene. The user reporting the issue managed to find where the crash occurs and added a comment for assistance where to lo ...
Peripheral Vision Angle values are not being clamped to the maximum supported value if a greater value is entered. ...