Setting color in linear color struct variable within another struct crashes the editor. Frequency: 4/4 Regression (yes) issue (does not) occur in 4.11.2 ...
Declaring a UPROPERTY() TArray with TFixedAllocator fails to compile. Output log states "Missing '>' in 'tarray'." Removing/commenting out the UPROPERTY() allows the project to compile correctly. ...
When the value of a variable defined in a parent class is changed inside of the child class, the value is not updated in a BP of the child after hot reloading. ...
Branch Build Label UE4-Main Promoted-CL- 2323471 DESCRIPTION: User crashes when opening a Widget blueprint. Unable to reproduce internally. *EDIT* Repro provided by User ...
User reported a crash when trying to call "Create Widget" node set to UserWidget. Was not able to reproduce internally. User was able to resolve the crash by recreating the widget blueprint and re ...
Using the sg.ResolutionQuality command in code or the console has no effect in 4.6.1 or 4.7. ...
If compile is pressed after adding a variable or node to a blueprint component that has a variable referenced within another blueprint actor, the editor immediately crashes. Frequency: 1/1 Crashr ...
Memory leak when leaving Shootergame open for extended sessions. ...
If a player steps on projectiles they have their velocity overridden and are launched away from the projectile. ...
[JoshA] This is a bug in the Metal renderer. Basing on the screenshots in the Comments, it looks like some sort of precision issue in Metal shaders? Landscape materials incorrectly render when depl ...