Collision does not appear to work in a packaged game after nativizing child assets

UE - Gameplay - Blueprint - Apr 25, 2017

Collision does not appear to work in a packaged game after nativizing child assets. Collision appears to change in a package project after setting Nativize assets to Inclusive. ...

Execute pin from the Input node of a Collapsed Graph does not show the flow of execution

UE - Gameplay - Blueprint Editor - Apr 24, 2017

The flow of execution, shown while debugging a blueprint, does not show for the execution pin that comes from the Input node of a collapsed graph. It shows for the rest of the graph. Regression?: N ...

Scroll bar shadow shows up in an empty scroll box on iOS

UE - Editor - UI Systems - Apr 25, 2017

Scroll bar shadow shows up in an empty scroll box on iOS ...

Spline Mesh Does Not Collapse Or Deform Properly

Tools - Apr 26, 2017

Spline meshes don't seem to collapse evenly if they have geometry in between the start and end points. The test project demonstrates this by having a spline mesh move its end point closer to the sta ...

Dynamic Force Feedback plays forever if initiating actor is destroyed

UE - Gameplay - Input - Apr 26, 2017

If an Actor that initiated a dynamic force feedback is destroyed, the rumble will never stop. ...

Package fails when Nativization is Exclusive

UE - Gameplay - Blueprint - Apr 28, 2017

When Blueprint Nativization Method is set to Exclusive, packaging will fail if a data only blueprint's child blueprint is set to to Nativize in class settings. Workaround:Adding a node to Parent so ...

BSP brushes get Clipped or Disappear relative to the Surface Normals of a nearby Brush when Deleting/Flipping Faces

UE - LD & Modeling - Modeling Tools - BSP - May 1, 2017

While testing this issue it was interesting to discover how the surrounding BSP's were affected. They seemed to clip/disappear according to the surface normals of the deleted brushes. There is a si ...

Child Actor Template properties are not available for a child actor that has been copy and pasted

UE - Gameplay - Blueprint - May 1, 2017

Child Actor Template properties are not available for a child actor that has been copy and pasted ...

Functions are called multiple times when given more than one reference

UE - Gameplay - Blueprint - May 2, 2017

Functions are called multiple times when given more than one reference. The function is called a number of times equal to the number of references that it is given. ...

Some style properties for Multi-Line Editable Text boxes do not change when setting them in blueprints

UE - Editor - UI Systems - May 8, 2017

Some style properties for Multi-Line Editable Text boxes do not appear to change when setting them in blueprints. ...