Inconsistent documentation on how to use AsyncTasks

UE - Foundation - Core - Dec 16, 2014

The documentation found here may be out of date:https://docs.unrealengine.com/latest/INT/API/Runtime/Core/Async/FAsyncTask/index.html From Lauren R: "Looking at P4, that example code is mostly from ...

"Joint Target Location" no longer shows up in Two Bone IK

UE - Anim - Rigging - Dec 16, 2014

In character blueprint, in an animation state, "Joint Target Location" no longer shows up in Two Bone IK node (See attached image.) ...

Setting the root component in a code class constructor does not actually set that component as the root component of a Blueprint created from that class.

UE - Gameplay - Blueprint - Dec 16, 2014

The root component of a Blueprint is determined by the order in which the components are defined in the constructor of a class (the component defined first becomes the root component). Trying to set ...

Playing this project in Standalone, or packaging for windows, causes the new window to crash

UE - Gameplay - Dec 16, 2014

When you attempt to play the user project in Standalone, or Packaging for Windows, the new window will crash and not play the game. Issue also occurs on Mobile. The project will not open. ...

Refraction in Mesh Particle not rendering unless already rendered in static mesh

UE - Graphics Features - Dec 16, 2014

Mesh Particle System made to show a visualization of a shockwave will not render with the refraction component of the material unless a static mesh with the material applied to it is also in camera ...

Loops don't work with SimpleParallel BT composite node

UE - AI - Dec 16, 2014

Loop decorators don't work with SimpleParallel BT composite node. We need to either fix it, or if we remove support for it restrict users from putting these decorators on SimpleParallel's children. ...

Constant Crashes on OS X 10.10.1

UE - Platform - Apple - Dec 15, 2014

User (Omri) on Mac running OS X 10.10.1. on MacBook Pro (17-inch, Early 2009 Experiencing Crash. Cannot reproduce. Crash Reporter: N/A Callstack: MachineId:1E07B9CE2F4554A7C3F421A9DD97AFB5 EpicAc ...

Text does not scale when using the "Draw Text" node in a HUD blueprint

Tools - Dec 15, 2014

When using the "Draw Text" node in a HUD blueprint the text will not respond to the change scale feature of the the node. It can even be set to zero and the scale does not change from the default. ...

Foliage Painted on BSP is Deleted after Building Geometry

UE - World Creation - Worldbuilding Tools - Foliage - Dec 15, 2014

After painting foliage meshes on a BSP surface and rebuilding the level (more specifically the geometry), the meshes are deleted. This bug is especially nasty because you cannot Ctrl+Z after buildi ...

EQSTestingPawn display queries in Components tab

UE - AI - Dec 10, 2014

[Link Removed] In the link is an attached project. ...