When attempting to load a Blueprint that contains a ActorSequence component from inside of a Gamemode's constructor, errors are given. The ActorSequence component is also removed from the Blueprint ...
The Editor crashes on Mac when trying to open a project that has the Gameplay Abilities plugin enabled. ...
When entering PIE, the mouse is captured by the viewport regardless of the "Game Gets Mouse Control" setting. Regression: No - Same behavior occurs in 4.17.2 ...
When launching the project with Mobile HDR disabled it launches with a black screen. This occurs in 4.16.3, 4.17.2, 4.18, and Main, from my testing. Launching with Mobile HDR enabled works fine exce ...
When creating a level script actor class and adding logic in the new level script actor class the logic is not automatically executed in child levels. In order to get it to execute someone has to go ...
When a UProperty pointer to an EditInlineNew class is modified, we reconstruct the details panel and rerun customization builders. This can cause FDetailArrayBuilder to run it's destructor, we can u ...
Reference to child actor is invalid when compiling the parent blueprint. In this example, when compiling blueprint 'A' the print string result will say that "Child Actor ref is INVALID". However, if ...
Calling the function FTabSpawnerEntry& RegisterNomadTabSpawner( const FName TabId, const FOnSpawnTab& OnSpawnTab ); to display the name of a new plugin causes the name to be displayed twice. In t ...
When a user sets Window's scaling to 150% or higher, some menus in Unreal Engine go off the screen and users are unable to select some options. Found in 4.18 3709383 Reproduced in 4.17 3658906 an ...
`check(Samples.Pop());` this kind of `Pop()` inside of a `check()` is in a few places in MediaSampleQueue.h and MediaSamples.cpp but `check()` expands to nothing in Shipping/Test, so, required work ...