If you check the 'crack free displacement' option in a landscape material, it seems to break the results of both the landscape layer coords and regular UV input node. Worldposition is not affected. ...
User experienced unexpected AI behavior and was kind enough to share a stripped down version of the project. I was able to nail down issues user was experiencing to failed enum-to-byte conversion. U ...
Since we implicitly create new function graphs for non-event functions when an interface is implemented, that code path marks the function as callable by default. In other words it's not required to ...
UActorComponent's property 'bWantsBeginPlay' is not being enforced. We should prevent BeginPlay from being called when this flag is false. We'll need to address upgrade issues for components that h ...
Variables can no longer be set as a DataTableRowHandle type. The option is no longer available in the Variable Type dropdown. This is a regression: this was possible in 4.7.6. Reproduced in 4.8.3 b ...
Slot Node Names are supposed to be unique, but something broke where now we see many duplicates of the same Slot Names, even across different SlotGroups. ...
When a material with the exact same values are input into the Base color, Specular, Metallic, and Roughness they display differently in the Buffer Visualizer Overview. ...
OnRep functions do not fire on the client. Reproduced in 4.7.2 binary and Main (//depot/UE4/Promotable-CL-2478413) ...
Non local players cannot hear opponents footsteps and other various notifies, however, other sounds such as gunfire, etc. are present. Regression: User reports this issue is not present in the 4.8 ...
Users cannot click widgets components when the user has enabled "Use Mouse for Touch" ...