Show Spherical Limit does not display the constraints in the viewport of the animation Blueprint Constraints are visible in 4.18.3 ...
Show Planar Limit does not display the constraints in the viewport of the animation Blueprint Constraints are visible in 4.18.3 ...
The presets for collision in a static mesh component cannot be changed on an instance by instance basis in the level. The settings are grayed out and unavailable to the user. ...
Using the Landscape LOD system with World Origin Rebasing causes the LODs on the landscape to mess up. This only appears with imported tiled landscape where the main actor is in the persistent level ...
I have managed to reproduce this issue in 4.18.3 and 4.19.2. In order to make the Capsule Shadow disappear:Indirect Lighting Cache must be used (Volumetric Lightmap works)Skylight must be set to 'M ...
Scaling for Cascade changes when different particle effects become docked or un-docked to different windows. Drag and drop functionality is also skewed, as the module moves further than your mouse d ...
Stereo layer appears to move/slide as the player moves the HMD from side to side when using the world locked setting for the stereo layer. ...
All of the physics tick groups except for TG_StartPhysics call the SCOPE_CYCLE_COUNTER macro. The TG_StartPhysics tick group probably needs to call the macro as well. ...
In the provided example. The player's position is set on tick. This causes the overlap for the collision sphere being used to determine if the hands of the player are overlapping a surface to repeat ...
Child Blueprints with instanced subobjects inherit changes made by the Parent Blueprint's instanced subobjects, regardless of what property they are assigned to. Tested in 4.18.3 (CL - 3832480), ...