Using the Go to definition option on a blueprint node in the Binary editor opens Visual Studio but does not actually show the definition as requested. The user is instead given the following warning ...
Backstops show up to be larger than the clothing asset when an asset is imported at a scale other than 1.0 and a clothing assets is created and applied Inconsistent in 4.18 but consistent in 4.19 ...
Engine crashes when creating a new pose asset in persona using the Create Asset option -Tested with walk, idle, and run anims -Didn't crash only once out of the several times tested with the Third ...
Attempting to launch a Development Server build of a project through the Visual Studio debugger hits a breakpoint when several Engine assets cannot be found or loaded. These assets are all reported ...
-When opening a sequence while simulating in editor and copying a key and changing sequences leads to a crash -Does not proved callstack - but one is available in the UDN link (See SequencerCrashB) ...
-When opening a second sequence after altering the one prior(locking and unlocking the camera) while simulating in the editor, leads to a crash -Did not occur in 4.19 Preview 1 -As for the link to ...
Opening the maps from the Soul: City asset pack on Linux causes a crash. This seems to be rendering related. It was originally reported as a Vulkan specific issue but we've reproduced it without Vul ...
The attached project is from a licensee who made a Quest system where a blueprint has several ConditionContainer instanced subobjects, that contain EdGraphs with custom question condition nodes. On ...
User comments:Packaging Android Crash with similar callstack fixed in 4.16: [Link Removed] I verified that the repro steps in that bug do not cause a crash in 4.18.3 Similar crash on Mac: [Link Re ...
Enabling the "Include app-local prerequisites" causes errors or warnings to appear when packaging. 4.17 error:Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exce ...