Landscape Tessellation Issues

UE - LD & Modeling - Terrain - Landscape - Sep 23, 2019

We are having a display issue with tiled landscapes displaying well below full tessellation in editor, but displaying fine in game. We can "fix" this issu by unchecking "Use Default Falloff" in deta ...

Texture Group MaxLODSize doesn't recognize changes to WorldNormalMap in DefaultDeviceProfiles.ini

UE - Foundation - Core - Nov 11, 2019

When trying to change the MaxLODSize using DefaultDeviceProfiles.ini, some of the groups scale but others don't. This was reported and tested in 4.23.1 (CL-9631420). This was reproduced in 4.22.3 ...

SetCollisionEnabled shouldn't check owner

UE - Simulation - Physics - Nov 8, 2019

Attempting to set the collision of a component to NoCollision while the actor's collision is disabled will prevent the component's collision from changing. This is because of the early exit in UPrim ...

Apex Destruction - Destructible Mesh disappears after Fracture

UE - Simulation - Physics - Destruction - Jan 3, 2020

Fracturing a mesh with Apex Destruction in 4.24.1 (CL-10757647) causes the mesh to disappear after clicking Fracture. This behavior was not present in 4.23.1 (CL-9631420). Unable to confirm this in ...

Inverted normals with Datasmith .STP import

UE - Editor - Content Pipeline - Datasmith - Importer - Jan 15, 2020

When importing this .stp file through Datasmith, the normals are inverted upon import. Attached are screenshots of the normals in AutoDesk Alias and McNeel Rhino. This was reported and tested in 4 ...

Datasmith - Materials cropped different fields in the same bitmap only display one texture

UE - Editor - Content Pipeline - Datasmith - Exporters - Mar 16, 2020

Material cropping in 3DS Max doesn't seem to translate well into Datasmith when they are used in the same bitmap. This was reported and tested in 4.24.3 (CL-11590370). This was reproduced in 4.23.1 ...

Loading levels imported with World Composition's Import Tiled Landscape option from a level without World Composition enabled loads landscape components a World Origin

UE - World Creation - Worldbuilding Tools - World Composition - May 6, 2020

Landscapes created with Import Tiled Landscape are loaded at the World Origin when loaded in a level without World Composition enabled. Enabling World Composition in the second level fixes this iss ...

Memory leak after simulating in Editor with opened 'Editor Preferences' tab

Tools - May 7, 2020

This can be repeated many times before the editor crashes without any messages and other programs with the video driver crashes too. Because out-of-memory. This is similar to [Link Removed]. This w ...

ObjectScale returns a Cascade Mesh particle's XYZ scale as 1.0

UE - Niagara - May 13, 2020

Sampling a Cascade Mesh Particle's scale always returns XYZ as 1.0 This is a regression from UE4/Release-4.24.  This does NOT affect Niagara Mesh particles.  I've attached a Cascade (left example ...

ShooterGame clients can fail to connect to a server under packet loss when network encryption is enabled

UE - Networking - Jul 17, 2020

ShooterGame demonstrates the issue where when encryption is enabled, if the (unencrypted) EncryptionAck message is dropped, the resent messages will be encrypted since the server has enabled encrypt ...