Gameplay Cue Tag Refences doesn't include blueprint nodes

UE - Gameplay - Jan 28, 2020

See this UDN post. ...

Niagara viewport does not adjust exposure when set to auto

UE - Niagara - Feb 11, 2020

The Niagara viewport does not adjust exposure when using the Auto setting for exposure. This is especially pronounced when using physically based values for skylight intensity.  ...

Material slot names are lost when merging SkeletalMeshes

UE - World Creation - Worldbuilding Tools - Merge Actor - Mar 12, 2020

When we use the FSkeletalMeshMerge utility, material slot names are lost on the resulting mesh. We should at least transfer the first slot name found for a given material. ...

Returning the base class type by literal value in a base class function will return a different value in a child class when it's nativized.

UE - Gameplay - Blueprint - Apr 27, 2020

If a base class function returns its own class as a literal value, the nativization process will emit the literal term as "GetClass()" rather than as the actual value (e.g. UBPBase::StaticClass()). ...

Staticmesh "Reimport+LODs" do not recover the material ID for custom LOD

UE - World Creation - Worldbuilding Tools - HLOD - May 8, 2020

Cloth doesn't unbind when emptying the Mesh Clothing Assets array

UE - Simulation - Physics - Character - Jun 1, 2020

It looks like there's a hook missing to unbind the cloths before destruction of the array shown in the Clothing UI. ...

Can't Select Volume Faces in Geometry Edit mode when Allow Translucent Selection and Draw Brush Polys are enabled

UE - LD & Modeling - Modeling Tools - BSP - Jun 2, 2020

See Repro steps. Faces are selectable when either Allow Translucent Selection or Draw Brush Polys is enabled, but not when they are both enabled. ...

Level export to FBX with actor X axis negative scale has issue in 3ds MAX

UE - Editor - Content Pipeline - Datasmith - Importer - Jul 20, 2020

The fbx exporter set the fbx axis system like 3ds max, so the max importer is not converting the incomming transform. see: ...

Cloth rendering issue on triangles sharing kinematic attachments.

UE - Simulation - Physics - Character - Jul 29, 2020

All render vertices on any cloth triangle that contains one or two fixed vertex are set as fixed, whereas this should only be the case if all three vertices were fixed. ...

Capture Source not changing in Planar Reflections

UE - Graphics Features - Sep 14, 2020

Changing the Capture Source in Planar Reflections is not working as expected. Without being able to change the source, Post Process Materials are not rendering in the Reflection. Reported in versio ...