Need to UpdateOverlaps for components that move as a result of skeletal animation (on the server).

OLD - Anim - Dec 9, 2015

https://udn.unrealengine.com/questions/271482/oncomponentbeginoverlap-not-firing-on-server.html Attach a trigger shape to a character's hand or something, make it animate (without moving otherwise) ...

Subobject components do not have undo functionality within the level

Tools - Jan 4, 2021

When moving these components around in the world editor, the transform gizmo will move with the undo, but the actual component will not.  I could not repro this behavior with non-native component ...

New blueprints do not Alphabetize themselves as expected

UE - Editor - Content Pipeline - Content Browser - Jan 9, 2015

When making new blueprints they are not placed within the content browser as a user would expect. In the example given in the link provided, blueprints ending in "_1" will come before "_10", however ...

Adding and Removing a Blueprint Interface Output Parameter will cause warnings/errors when compiling in the Implementing Blueprint Actor

UE - Gameplay - Blueprint - Jan 22, 2018

The editor appears to become confused when adding and removing output parameters in a Blueprint Interface, multiple times, then compiling the implementing Blueprint Actor Class, which causes the edi ...

Screen Aligned(Velocity) particles deform at low velocity

UE - Niagara - Nov 22, 2019

Screen aligned particles with very low velocity will squash in 4.23+ (No squashing in 4.22) Confirmed in 4.25 MAIN at CL 10333042 ...

Mouse Resizing Cursor not Displaying Properly

UE - Editor - UI Systems - Slate - Sep 18, 2019

Following the steps above will result in the resizing cursor not appearing properly for stand-alone game windows. The resizing cursor will appear to flash very quickly and then go back to the regula ...

Changing levels after setting an images material to a dynamic material with a widget blueprint that has been added to the viewport within a HUD blueprint will cause a crash

UE - Editor - UI Systems - Sep 21, 2015

A crash occurs if the following conditions are metSetting an image widget to a dynamic materialAdding the widget blueprint to the viewport from within a HUD blueprintChanging levels ...

SEGV_NOOP at 0x0

UE - Platform - Apple - Jul 7, 2015

Crash Report: [Link Removed] *Crash Report attached User reports, "Launch[ing] Unreal Engine 4.8.1 from Epic Games Launcher, UE4 splash screen will come up and after 80% of initialization; UE4edit ...

Dynamic Shadows are not working when deployed to a mobile device

UE - Platform - Mobile - Dec 22, 2014

When deploying a Third Person Template project to a Mobile device, there will be no dynamic shadows in the level coming from the character. Shadows are shown in 4.6.1 but not in the changelist provi ...