Packaged GearVR projects are rendering black except for the Movement Widgets. This was reproduced with two machines on two separate devices. This is a regression from CL 3244548 ...
I was able to reproduce this issue 4/4 times, and initially started in version 4.26 to determine if this issue was a regression or not. When copying a 4.27 copied project into 5.0 or 5.1, the 4.27 w ...
While moving an Alembic Geometry Cache in the level using the transform widget the asset will begin to blur even when moving it slowly. This seems related to motion blur since setting the amount to ...
Get Random Point in Raduis is being replaced by Get Random Reachable Point in Raduis. In the code it is marked, commented and all but actually completely deprecated. Just needs to be pulled out com ...
When modifying the name of a gameplay attribute that is used with a modifier on a gameplay effect, attempting to remove/change the modifier causes an editor crash. This appears to be due to line 29 ...
When replacing a static mesh with a skeletal mesh for bone animations, it falls to the ground. Even though gravity is disabled on the skeletal mesh. Changing the gravity scale to 0 is a work aroun ...
The ListView widget currently depends on the UWorld's timer manager to fire an event indicating new entries have been generated (see UListViewBase::FinishGeneratingEntry). This can become a problem ...
When you add a track for an Object property via python, the track does not initialize properly and the widget on the track for choosing a new object does not populate typed. This is even after setti ...
Currently, the SButton and SBorder widgets multiply the color and opacity during OnPaint before calling the super (SCompoundWidget::OnPaint). This causes the operation to be done twice, since the co ...
When testing the new features in 4.15, i noticed that when copying and pasting a transform track in Sequencer, and pasting the transform track to an actor, it adds another transform track rather tha ...