Client Animation is not updated on Server with "Replicate Movement" disabled

OLD - Anim - Dec 5, 2016

Client Animation is not updated on Server with "Replicate Movement" disabled See Additional Info URL because the user appears to have done some debugging on this. ...

Compile error with Local Variable of a Struct that contains a Set or Map type

UE - Gameplay - Mar 7, 2017

Compile error with Local Variable of a Struct that contains a Set or Map type. Standard and array variables work without issue. Non-local variables also work without issue. ...

Changes to the Navigation settings aren't saved when edited in the Static Mesh Editor

UE - AI - Mar 23, 2017

Changes to the Navigation settings aren't saved when edited in the Static Mesh Editor. The values will reset back to default values when the asset is reopened. ...

Collision Profile Name variable gets reset on multiple select

UE - Simulation - Physics - Jun 20, 2017

When adding a variable of collision profile name type to an actor(as editable), its value gets reset when the instance becomes a part of multiple selection. ...

Crash caused by character referencing a reparented AnimBP

OLD - Anim - Oct 18, 2017

Placing a character that reference to a reparented AnimBP(created as a child of thirdperson, then reparented to AnimInstance) crashes editor after reopening the project. If you already had that charac ...

When using 'Is Hidden Ed' it behaves similar to 'Is Hidden Ed at Startup'

UE - Gameplay - Jan 11, 2018

The tool tip for 'Is Hidden Ed' states "Returns true if the actor is hidden in the editor viewports" but it only actually flags true if "Hide Selected at Startup" is selected for the actor. Therefor ...

Camera manager will not tick if the game is paused on begin play or possessed events

UE - Gameplay - Gameplay Cameras - Nov 4, 2021

This is an interesting bug because it is only happening on BeginPlay. I guess that there is some order of operations that the camera manager uses during creation that will stop if the game is paused ...

Hierarchical LOD meshes are not frustum/occlusion culled

UE - World Creation - Worldbuilding Tools - HLOD - Jun 24, 2022

Hierarchical LOD meshes are not frustum/occlusion culled ...

XR Planar Reflections lag behind VR headset movement

UE - Platform - XR - Mar 24, 2023

Planar Reflections lag behind VR headset movement [Link Removed] Reporting that reflection captures lag because they happen before late update is applied. Includes an experimental patch that fi ...

The AABBTree spatial acceleration structure goes off-sync when physics substepping is enabled in a "low" framerate environment.

UE - Simulation - Physics - Mar 15, 2024

When you enable the physics substepping, if you run the console command p.Chaos.Solver.DebugDrawSpatialAccelerationStructure 1, you can see how does not follow the physical object. The user that rep ...