Moving a custom cursor after it has been set as the default cursor will break the path being used and if the user tries to reset the path but selecting the widget again the editor will crash without ...
Adding a new code class derived from AnimInstance will cause the Visual Studio build to fail in a project based on the code Vehicle template. The build errors indicate that there are problems in the ...
When moving the camera, the surface of terrain becomes very blocky on the IpadPro (9.1.0) The licensee reports this also happens without Metal This didn't occur the iPad Air2 (9.0.2) here using th ...
If you have duplicated a light a few times, and set one of those to Use Area Shadows for stationary Light, and then build the other two lights turn off. ...
When using a 3D widget the user cannot click on buttons when on the client 2 of a multiplayer game. ...
Locking a selected Actor in a Level keeps the Actor highlighted when selecting another Actor. ...
Set Ignore Look Input stacks the resulting value each time it is called. If Set Ignore Look Input is called more than once with the same value, it will take as many calls with the opposite value to ...
Noticed when replying to a user on the forums (link included) When using the "Convert to Class Blueprint" feature in the level editor to create a blueprint from the selected actors, the created blu ...
A Blueprint that references a macro from a macro library cannot be saved if the macro is deleted and then the deletion is undone. The following error is given: Can't save ../../../../../../UnrealEn ...
Unreal freeze on 35% and after crash Crash Report: [Link Removed] ...