When a non-replicated actor is destroyed on the client through the use of bNetForce, any child actors that are also non-replicated will not be destroyed correctly. ...
When CommandLineTools is set as the default tool, an inaccurate warning message is displayed when opening the Editor that states that Xcode is too old to compile Metal shaders, even if the latest ve ...
There appear to be longer load times between 4.16 and 4.17/4.18 when opening a packaged project. Possible regression from 4.16 ...
There is no default image in the Engine for the iOS Marketing Icon. ...
Setting an image to be used as the Marketing Icon results in the icon being displayed at full size and interferes with the ability to scroll through the full iOS section. ...
If "UVFlipping Mode" under Rendering on the Required node of an emitter is set to anything other than "None," the particles can become stretched and distorted. As a workaround, I have discovered th ...
Multi Convex Hull created bodies that are not as accurate as in version 4.17 on skeletal meshes ...
When attempting to view an Animation Blueprint, Skeletal Mesh, or Physics Asset in any of the Orthographic views the Editor remains in Perspective View. This is a regression as the issue was not pre ...
App appears to crash when adding more than 4 splash screens when using Gear VR. ...
There is an issue where you cannot specify a specific location for a windowed packaged game when using a command line to open the project, the project will move to that position for a brief moment b ...