Web browser widget causes app to crash when packaging for Distribution on Android

UE - Platform - Mobile - Dec 7, 2016

Web browser widget causes app to crash when packaging for Distribution on Android. The web page is not pulled up and the app crashes ...

Deprecated Uproperty Variables with no alternative use information in ConstraintInstance.h

UE - Simulation - Physics - Dec 8, 2016

Deprecated Uproperty Variables with no alternative use information in ConstraintInstance.h from lines 558 - 674. The variables appear to have been added in July and immediately marked as deprecated. ...

Move component to (Rotation) appears to take the shortest path by default

UE - Gameplay - Blueprint - Dec 8, 2016

Move component to (Rotation) appears to take the shortest path by default ...

Crash on iOS9 when using Apple's CFNetwork library

UE - Platform - Mobile - Dec 6, 2016

Many clients have hit a crash due to an Apple library using operator delete on a memory block that was not allocated with operator new. This happens with the following callstack on iOS9 in UE4.13 o ...

Inconsistent Prioritization of Navigation Modifiers

UE - AI - Dec 12, 2016

When working with Nav Modifiers in a level that contains objects that have a custom Nav Area class, the prioritization of the modifiers is not consistent. If you notice in the attached project, so ...

Collision Not Working on Dynamically Spawned Objects While Using 'Cook Blueprint Component Data for Faster Instancing at Runtime'

UE - Gameplay - Blueprint - Dec 13, 2016

Dynamically spawned objects' collision does not seem to be working in a packaged game when the Cook Blueprint Component Data for Faster Instancing at Runtime option is enabled. Found in 4.14.1. Un ...

Launching HTML5 from Project Launcher causes an error

UE - Platform - Mobile - Dec 13, 2016

Projects launched from project launcher are receiving an expression error on Google Chrome and FireFox. ...

GPU Particles Do Not Use Local Space For Axis Lock

UE - Niagara - Dec 14, 2016

When using local in an emitter GPU sprites won't honor this setting with the lock axis module. ...

Bone Hierarchy not updated when reimporting skeletal mesh

UE - Editor - Content Pipeline - Import and Export - Dec 14, 2016

Bone Hierarchy not updated when reimporting skeletal mesh. Now, I get that updating the skeleton hierarchy could be disastrous if you had another mesh using the same skeleton and that it'd be reall ...

SkelMesh Component > Anim Class does not handle identical AnimBP names

OLD - Anim - Dec 15, 2016

Blueprint SkelMesh Component > Anim Class does not handle identical AnimBP names. Some background is that the identically named ABP was retargeted to the Headless mannequin in this project. Workar ...