Foliage is visually missing in HTML5

UE - Platform - Mobile - Jun 26, 2018

Foliage is visually missing in HTML5. This is a new issue and does not occur in 4.19, I believe that it may be correlated to this issue here.https://jira.it.epicgames.net/browse/UE-59573 ...

Client async package loading issues

UE - Networking - Nov 17, 2015

Client async package loading issues Refer to:https://udn.unrealengine.com/questions/267971/client-async-package-loading-issues.html#answer-269334 ...

[Feature Request] Add support for distance field shadows on Single Layer Water shading model

UE - LD & Modeling - Terrain - Water - Aug 5, 2020

Add support for distance field shadows on Single Layer Water shading model (report of it missing in Fortnite here: https://jira.it.epicgames.net/browse/FORT-217878) ...

Read IAP information node causes hang if connection is disconnected

UE - Platform - Mobile - Jan 15, 2016

May 26 19:54:33 A6240 UE4Game[384] <Warning>: [2016.05.26-23.54.33:457][801]LogHttp:Warning: didFailWithError. Http request failed - The Internet connection appears to be offline. [Link Removed] 0x7 ...

Adding a Blueprint Interface (with function named "Test") to a Widget Blueprint with a variable named "Test" crashes the editor when compiling

UE - Gameplay - Blueprint Editor - Oct 5, 2017

Giving the Blueprint Interface Function and the Widget Blueprint Variable the same name, then adding the Blueprint Interface to the Widget Blueprint, causes the editor to immediately crash when comp ...

Changing foliage quality during runtime crashes editor/game

UE - World Creation - Worldbuilding Tools - Foliage - Oct 25, 2017

Editor will crash if a foliage type has Enable Scaling Density checked and user changes Engine Scalability Setting for Foliage during Runtime. Alternatively, if Foliage Quality is changed using a B ...

Editor Crash When DFAO Viewport Has Zero Area

UE - Graphics Features - Apr 19, 2018

I've reproduced this crash in 4.16, 4.17, 4.18, 4.19, and Main. Per licensee: The editor crashes if distance field ambient occlusion is enabled and a viewport is resized to have zero height. Th ...

Blueprint with instance static mesh from construction script will cause crash when using the build then build geometry

Tools - Mar 12, 2015

When using a BP with component instance static mesh that is added via the construction script, when using the build button in the toolbar to build lighitng and geometry everything will work correctl ...

Media Sound Wave Does Not Play after Packaging

Tools - Mar 19, 2015

After testing multiple different ways to get a Media Sound Wave to play in sync with the associated Media Player Asset, I feel it is very hard to get the sound to even play. Not mentioning getting i ...

Outline artefact on cascade shadow transition

UE - Graphics Features - Mar 28, 2024

Some pixels at the edge between cascaded shadow maps and distance field shadows can be skipped by both, leading to unshadowed pixels. Licensee reports the bug happening in 5.3 as well. Test project ...