The ActorPositionWS BP node calls GetActorWorldPosition() in HLSL which references Primitive.ActorWorldPosition. But GetActorWorldPosition() is not protected by an #if HAS_PRIMITIVE_UNIFORM_BUFFER ...
This is a new D3D crash affecting multiple users in 4.14 Preview 1. It is currently the #1 crash in the Preview. Information provided by users:Just pressed create project...Openning QA Game with - ...
When using a node that sets the input mode for the game, the input node will not take effect unless there is a player controller specified. However, the node does not give any warning of this. ...
Using shortcut to find actor reference in level blueprint opens additional Eventgraph windows in level blueprint editor despite the event graph containing the reference being open already. ...
some events are disabled by default, even though the event is defined in the parent ...
If an object containing a struct is instanced inline inside ActorComponent, the properties of the struct cannot be edited. This only happens if the ActorComponent is added to a class by using Create ...
Using a delay node in an event graph of actor using tick when paused will not work. It pauses the delay node. ...
If a project loses connection to perforce and is then closed, the editor will prompt to save changes. If any of those changes require checking out an asset, the editor will prompt to check out the ...
Typo in UEDeployIOS.cs assigns the iPad launch images incorrectly ...
A user is reporting that enabling the override for the IPD with GearVR doesn't work. They would like to be able to change this value at runtime. Setting the "bOverrideIP=True" and "IPD=" values in ...