ActorPositionWS Material BP node can crash when used in Post Process material

UE - Graphics Features - Oct 17, 2016

The ActorPositionWS BP node calls GetActorWorldPosition() in HLSL which references Primitive.ActorWorldPosition. But GetActorWorldPosition() is not protected by an #if HAS_PRIMITIVE_UNIFORM_BUFFER ...

D3D Device Lost 'HUNG' crash in FD3D11Viewport::PresentChecked

UE - Graphics Features - Oct 31, 2016

This is a new D3D crash affecting multiple users in 4.14 Preview 1. It is currently the #1 crash in the Preview. Information provided by users:Just pressed create project...Openning QA Game with - ...

Set Input Mode (UI Only/Game Only/Game and UI) Does not give an error when there is not a target connected (player controller)

UE - Gameplay - Blueprint - Aug 12, 2015

When using a node that sets the input mode for the game, the input node will not take effect unless there is a player controller specified. However, the node does not give any warning of this. ...

Using shortcut to find actor reference in level blueprint opens additional eventgraph windows in level blueprint editor

UE - Gameplay - Blueprint - Feb 24, 2016

Using shortcut to find actor reference in level blueprint opens additional Eventgraph windows in level blueprint editor despite the event graph containing the reference being open already. ...

Events disabled by default in children even when used in the parents

UE - Gameplay - Blueprint - Apr 27, 2016

some events are disabled by default, even though the event is defined in the parent ...

Properties of a struct within an object that is instanced inline inside an ActorComponent cannot be edited.

UE - Gameplay - Blueprint - Mar 17, 2015

If an object containing a struct is instanced inline inside ActorComponent, the properties of the struct cannot be edited. This only happens if the ActorComponent is added to a class by using Create ...

Using Delay with Tick when Paused doesn't work

UE - Gameplay - Blueprint - May 28, 2015

Using a delay node in an event graph of actor using tick when paused will not work. It pauses the delay node. ...

Closing the editor after losing connection to perforce will cancel the save and discard changes

Tools - Jan 7, 2016

If a project loses connection to perforce and is then closed, the editor will prompt to save changes. If any of those changes require checking out an asset, the editor will prompt to check out the ...

Launch images display incorrectly on iPad

UE - Platform - Mobile - Nov 15, 2016

Typo in UEDeployIOS.cs assigns the iPad launch images incorrectly ...

Adjustments to the GearVR IPD do not seem to work

UE - Platform - XR - Nov 11, 2016

A user is reporting that enabling the override for the IPD with GearVR doesn't work. They would like to be able to change this value at runtime. Setting the "bOverrideIP=True" and "IPD=" values in ...