StartUsingCustomLink() never gets called in the CrowdManager when an AI with a UCrowdFollowingComponent begins to traverse a NavLinkProxy that has been placed in the world. The link UserID always r ...
Root Motion does not work with Sub Anim Instances. Note: "Root Motion from Everything" is enabled on the Sub and Top AnimBPs ...
A crash occurs when using the 'DumpLightMapSizeOnDisk' in the Console Command. ...
When running in VRPreview and entering the 'ProfileGPU' command, 'BeginOcclusionTests' is listed twice. As the licensee mentioned, if a project uses heavy occlusion this could quickly become a cost ...
Listen Server Character Movement appears to have no Interpolation causing the character's movement to appear choppy ...
Package build fails after disabling VR plugins and launching the project The error message that pops up is: Fatal error: [Link Removed] [Line: 353] Missing global shader FPixelShaderDeclaration, P ...
A licensee experienced a one-off crash that appears to be related to an active timer removing itself from the ActiveTimers array, leading to an out-of-bounds crash when we try to unregister it again ...
Packaging fails with Event Driven loader enabled and two function libraries reference each other even though the functions referenced in each library to NOT call each other in such a way as to creat ...
This jira was originally filed for "Calling a remote event on a streaming level appears to cause a crash in a packaged game" but the actual crash reproed has to do with trying to load into a nonexis ...
The reroute node is throwing an error why you try to using it with a Texture Object Parameter. It works just fine without the reroute node so the workaround is simple enough. ...