The editor crashes when testing an animation that has an audio track containing a wave sound. ...
The actor position node no longer returns the actor position for the decal actor. ...
Problems rendering higher resolution than 1080p from matinee with "Use Separate Process". Seems to render only part of the frame and is stretched. This is a regression from 4.10. [Image Removed] ...
The ActorPositionWS BP node calls GetActorWorldPosition() in HLSL which references Primitive.ActorWorldPosition. But GetActorWorldPosition() is not protected by an #if HAS_PRIMITIVE_UNIFORM_BUFFER ...
This is a new D3D crash affecting multiple users in 4.14 Preview 1. It is currently the #1 crash in the Preview. Information provided by users:Just pressed create project...Openning QA Game with - ...
When using a node that sets the input mode for the game, the input node will not take effect unless there is a player controller specified. However, the node does not give any warning of this. ...
Using shortcut to find actor reference in level blueprint opens additional Eventgraph windows in level blueprint editor despite the event graph containing the reference being open already. ...
some events are disabled by default, even though the event is defined in the parent ...
If an object containing a struct is instanced inline inside ActorComponent, the properties of the struct cannot be edited. This only happens if the ActorComponent is added to a class by using Create ...
Using a delay node in an event graph of actor using tick when paused will not work. It pauses the delay node. ...