Crash when testing a sound in UMG that has been added to an audio track for an animation

UE - Editor - UI Systems - May 25, 2016

The editor crashes when testing an animation that has an audio track containing a wave sound. ...

Decal Actor Returns 0,0,0 With Actor Position Node

UE - Graphics Features - Nov 7, 2016

The actor position node no longer returns the actor position for the decal actor. ...

Problems rendering higher resolution than 1080p from matinee with "Use Separate Process"

Tools - Apr 6, 2016

Problems rendering higher resolution than 1080p from matinee with "Use Separate Process". Seems to render only part of the frame and is stretched. This is a regression from 4.10. [Image Removed] ...

ActorPositionWS Material BP node can crash when used in Post Process material

UE - Graphics Features - Oct 17, 2016

The ActorPositionWS BP node calls GetActorWorldPosition() in HLSL which references Primitive.ActorWorldPosition. But GetActorWorldPosition() is not protected by an #if HAS_PRIMITIVE_UNIFORM_BUFFER ...

D3D Device Lost 'HUNG' crash in FD3D11Viewport::PresentChecked

UE - Graphics Features - Oct 31, 2016

This is a new D3D crash affecting multiple users in 4.14 Preview 1. It is currently the #1 crash in the Preview. Information provided by users:Just pressed create project...Openning QA Game with - ...

Set Input Mode (UI Only/Game Only/Game and UI) Does not give an error when there is not a target connected (player controller)

UE - Gameplay - Blueprint - Aug 12, 2015

When using a node that sets the input mode for the game, the input node will not take effect unless there is a player controller specified. However, the node does not give any warning of this. ...

Using shortcut to find actor reference in level blueprint opens additional eventgraph windows in level blueprint editor

UE - Gameplay - Blueprint - Feb 24, 2016

Using shortcut to find actor reference in level blueprint opens additional Eventgraph windows in level blueprint editor despite the event graph containing the reference being open already. ...

Events disabled by default in children even when used in the parents

UE - Gameplay - Blueprint - Apr 27, 2016

some events are disabled by default, even though the event is defined in the parent ...

Properties of a struct within an object that is instanced inline inside an ActorComponent cannot be edited.

UE - Gameplay - Blueprint - Mar 17, 2015

If an object containing a struct is instanced inline inside ActorComponent, the properties of the struct cannot be edited. This only happens if the ActorComponent is added to a class by using Create ...

Using Delay with Tick when Paused doesn't work

UE - Gameplay - Blueprint - May 28, 2015

Using a delay node in an event graph of actor using tick when paused will not work. It pauses the delay node. ...