Adding multiple element to TMap / TSet variable at once with a for loop causes the editor to lock up / crash (respectively). Regression: No - Map & Set variable types not available prior to 4.15 ...
The problem is that windows supplies both a touch event and a mouse event for each touch. The engine then handles touches as mouse input so that UI elements can work correctly on touch platforms. ...
Crash from Tmap removing a key then printing the remaining keys. This has occurred in the third person template, but no further testing has been done for other templates. Regression: TMaps did not ...
A user is reporting that the X axis rotation appears to only rotate based on the object's relative rotation, and not rotate based on the world rotation, even when using Set world rotation. For test ...
When a variable is set to Skip Owner replication, it is still being replicated to the owner in a packaged game. This is inconsistent with the behavior in the editor, as testing this using Play in Ne ...
After enabling forward shading and disabling "Support Stationary Skylight" opening a static mesh in the static mesh editor will crash the engine. REGRESSION? Yes Crash Did NOT occur in 4.15.1 CL ...
Texture sizes incorrect and always output 1k resolution textures when creating HLOD proxy meshes and using the per property manual override for texture sizes. I have attached a screenshot which exh ...
When using the Size Map to view the memory consumption of a generated HLOD actor, it reports it as missing. This could serve to be problematic when using a large number of HLOD actors to optimize t ...
Dragging in event graph does not work after touch event with a breakpoint. This issue persists after the PIE has stopped as well. But the issue is resolved when the project is reopened. Regression: ...
Object not rendering correctly in left eye in a packaged game when using "r.HZBOcclusion 1". In this example looking to the right the object disappear from the left eye only. Note: This was tested ...