Load error when opening ElementalDemo in the editor

Docs - Samples - Aug 17, 2016

The following load error is seen in ElementalDemo: Error /Engine/EngineMeshes/ParticleCube : Can't find file for asset. /Game/Materials/AbsoluteWorldPositionOffset_PNTriTess ...

SunTemple Performance Regression on Galaxy S6 family devices.

UE - Platform - Mobile - Aug 17, 2016

We encountered this issue while checking data for the Mobile Compat pass on 4.13. Galaxy S6 4.12 FPS/FR: 54/18.5 Galaxy S6 4.13 FPS/FR: 24/41 Galaxy S6 Edge 4.12 FPS/FR: 53/18 Galaxy S6 Edge 4.13 ...

Constraint warning in ElementalDemo when exiting PIE

UE - Gameplay - Aug 17, 2016

Following warnings are showing in the Message Log after PIE: Warning Constraint SingleAnimSkeletalActor_7 attempting to create a joint between two actors in different scenes. No joint created. Wa ...

Inside of the security control room is washed out in BlueprintOffice on tvOS

Docs - Samples - Aug 16, 2016

The dark part of the security room in BlueprintOffice on tvOS looks extremely washed out. Could be related to https://jira.ol.epicgames.net/browse/UE-30580 ...

Editor crash switching active level

UE - Gameplay - Aug 16, 2016

Editor Crash when switching from a level to its sublevel. The sublevel contains an instance of an actor that references a character actor. See UDN for full context. Orignal UDN:https://udn.unrealen ...

Editor Crashes When Reparenting a Trigger Sphere to a Trigger Capsule

UE - Simulation - Physics - Aug 15, 2016

Reparenting a blueprint derived from Trigger Sphere to Trigger Capsule will cause the editor to crash. This is a regression. This did not occur in 4.11.2. Source Context: 163 164 ...

Camera resets to default height on player movement in the X+ direction after capsule size change

UE - Gameplay - Aug 11, 2016

Camera resets to default height on player movement in the X+ direction after capsule size change. User Description: If I change capsule half height to lower than 96, for example to crouched half h ...

Using LOD for Per-Poly collision doesn't work

UE - Simulation - Physics - Aug 11, 2016

When choosing LODs for per-poly collision the static mesh stops blocking actors in the level. I tested this on 4.13 preview 1 and it is still an issue. I used the 3dsMax workflow for this process ht ...

Post process enabled doesn't remain off once you close persona even though it's unticked

UE - Gameplay - Aug 9, 2016

The auto exposure that occurs with the post processing still occurs even though post processing is turned of when persona is closed and reopened. ...

Destructible component doesn't register hit event with Landscapes

UE - Simulation - Physics - Destruction - Aug 9, 2016

Destructible component doesn't register hit event with Landscapes. The only way to get the Destructible to register the event is to enable Impact Damage on the Destructible mesh. User Description: ...