The following load error is seen in ElementalDemo: Error /Engine/EngineMeshes/ParticleCube : Can't find file for asset. /Game/Materials/AbsoluteWorldPositionOffset_PNTriTess ...
We encountered this issue while checking data for the Mobile Compat pass on 4.13. Galaxy S6 4.12 FPS/FR: 54/18.5 Galaxy S6 4.13 FPS/FR: 24/41 Galaxy S6 Edge 4.12 FPS/FR: 53/18 Galaxy S6 Edge 4.13 ...
Following warnings are showing in the Message Log after PIE: Warning Constraint SingleAnimSkeletalActor_7 attempting to create a joint between two actors in different scenes. No joint created. Wa ...
The dark part of the security room in BlueprintOffice on tvOS looks extremely washed out. Could be related to https://jira.ol.epicgames.net/browse/UE-30580 ...
Editor Crash when switching from a level to its sublevel. The sublevel contains an instance of an actor that references a character actor. See UDN for full context. Orignal UDN:https://udn.unrealen ...
Reparenting a blueprint derived from Trigger Sphere to Trigger Capsule will cause the editor to crash. This is a regression. This did not occur in 4.11.2. Source Context: 163 164 ...
Camera resets to default height on player movement in the X+ direction after capsule size change. User Description: If I change capsule half height to lower than 96, for example to crouched half h ...
When choosing LODs for per-poly collision the static mesh stops blocking actors in the level. I tested this on 4.13 preview 1 and it is still an issue. I used the 3dsMax workflow for this process ht ...
The auto exposure that occurs with the post processing still occurs even though post processing is turned of when persona is closed and reopened. ...
Destructible component doesn't register hit event with Landscapes. The only way to get the Destructible to register the event is to enable Impact Damage on the Destructible mesh. User Description: ...