Actor components that are spawned dynamically through Blueprint are not being properly replicated to the client. Found in 4.20 CL# 4233996 and reproduced in 4.21 Main CL# 4258917 Unable to test i ...
Child Actors do not replicated properly to clients when running a project using the "-game" commandline argument. This does functionality does work properly in PIE and in a cooked build however. Re ...
The Auto Wrap Text property in the Text Block widget element appears twice in the Details Panel. Tested in 4.19.2 (CL- 4033788), 4.20.1 (CL - 4239966), 4.21 (CL - 4275031) ...
When converting a Blueprint class to native C++ code, we're not currently distinguishing between an instanced default subobject assigned to an instanced object reference property within the CDO that ...
Add the functionality to export all of the editor preferences at once. ...
A licensee has reported that when creating an Ability Task through a C++ class, the Out parameters for the task do not parse properly. Regression?: No This occurred in 4.19 as well ...
When using checked PhysX builds, landscapes with holes generate errors when they shouldn't. ...
The InstallVisualizers.bat file for 4.20 does not include a way to install the Visualizers for Visual Studio 2017. With Visual Studio 2017 now the default Windows IDE for the Engine, it may be helpf ...
Ranged-Based for in ULevelStreaming::BroadcastLevelVisibleStatus iterates an array which can become modified during execution if new levels are added. ---------------------------------------------- ...
A user has reported that using GetAttachedActors in the Constructor does not work properly. If actors are attached in the editor, the function does not return the correct value when called in the Co ...