A user has reported that using GetAttachedActors in the Constructor does not work properly. If actors are attached in the editor, the function does not return the correct value when called in the Co ...
The column names in the data table editor appear to directly use the property name instead of the "pretty" version of the property name. If the "DisplayName" meta specifier is used, though, that is ...
It looks like the line's lifetime is forced to the default line lifetime of one second if the provided lifetime is less than zero, which would be the case if calling the function with just enough pa ...
ComponentSweepMulti sweeps each shape of a component, however resets OutHits at the start of a new shape, losing the prior hits, only returning the hits of the last shape swept. This is a regressio ...
the GridLocation module spawns particles off center. ...
A licensee has reported that UWorld::CleanupWorld is causing issues with assets in Sublevels if you build lighting on the parent level, save all of the maps, and then change to another level. The as ...
Licensee found that running the resavepackage commandlet that sublevels who's lighting was built were not saving the changes. ...
NetFields are not initialized for classes without properties, preventing RPCs from working. Should just be a matter of removing the PropertyLink check in UClass::SetUpRuntimeReplicationData. See UDN ...
In the World Outliner, without the following workaround, you cannot simply change the case of a folder name from upper to lower case or vice versa. EXAMPLE: map -> Map = map WORKAROUND: Change "M ...
It seems the EdModes can override the widget transform matrix with those methods. Its a matter of deciding what should happen on multiselection of instances. virtual bool GetCustomDrawingCoordinate ...