Iphone 6 Plus crashes when using +CVars=r.MobileContentScaleFactor=2, but it will run if you use +CVars=r.MobileContentScaleFactor=1. The project linked is set up with +CVars=r.MobileContentScaleFac ...
Actor components that are spawned dynamically through Blueprint are not being properly replicated to the client. Found in 4.20 CL# 4233996 and reproduced in 4.21 Main CL# 4258917 Unable to test i ...
Remote Control Plugin missing from plugin window. If you follow the instructions on this page they don't work due to the missing plugin. Searching "Web Remote Control" also doesn't find the plugin. ...
Custom TouchInterface doesn't fade to Inactive Opacity User Description: Virtual Joystick always show on screen, even if Time Until Deactive is 0.00001. ...
When a metallic input is passed into a material via a material function and previewed in ES2, the metallic is always returns 0 in the material. Also reproduced in Main Promotable-CL-2490775 [Image ...
Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...
When you move a cube around the viewport and then enter 0 within the location, rotation or scale xyz input, the cube does not reset. 4.8 regression range: BROKEN: CL-2549132 WORKING: CL-2548694 ...
There is an issue occurring where Unreal crashes when you connect a scalar node to scalar input when the material function has a vertex interpolator. This issue causes the engine to crash, but the i ...
In Persona, when disabling a material curve, the viewport will play the curve at the value that it was disabled at, rather than at value 0. The viewport will only show it correctly once Persona is ...
RHIUpdateTexture2D uses the wrong size for the per-row memcpy, which means we can't support passing in an offset within a larger image in the SrcData pointer (doing so will result in an access viola ...