Cached camera component on LevelSequencePlayer is null

UE - Anim - Sequencer - May 14, 2024

Crashes occur when executing MRQ while adding UMG with RetainerBox.

UE - Editor - UI Systems - Slate - Sep 9, 2025

Create an asset containing a RetainerBox in UMG, then add the created UMG to the viewport using AddViewport. Running MRQ after this causes a crash. ...

Screen jitters while blending constrained aspect ratio of camera

UE - Anim - Sequencer - Apr 23, 2024

The screen jitters when animating the size of the filmback of a aspect ratio constrained Cine Camera. Following behavior was observed by the customer: MRQ: The expected behavior - bars smoothly in ...

Dragging an asset onto an asset player node doesn't dirty the animation blueprint

OLD - Anim - Nov 29, 2016

When the user drags an animation asset onto an asset player in the Anim Graph, they are not prompted to recompile the animation blueprint, even though it needs to be recompiled to have the blueprint ...

Take recorder doesn't recording looping montage notify states correctly

UE - Anim - Runtime - Sep 26, 2022

Anim notifies in montages aren't recorded correctly. This seems to be because FAnimationRecorder::RecordNotifies doesnt handle it correctly. Reported by UDN. ...

Image Media Source does not display properly on Mobile

UE - Media Framework - Nov 17, 2021

Image Media Source does not display properly on Mobile Regression Unconfirmed, can't check issue in 4.26, because project can't be opened on that version. ...

Can add pins to nodes during PIE

UE - Gameplay - Blueprint - Feb 5, 2015

Pins can be added to blueprint nodes during read only modes, such as PIE. ...