Editor crash after reverting a Blueprint asset in source control

UE - Framework - Blueprint Compiler - Feb 26, 2025

Added context from dev support ticket:The crash occurs because FDelegateProperty::Serialize accesses a dangling SignatureFunction pointer. Given that its derefencing dangling pointers the specifi ...

OFPA Localizable Text Instances are not gathered when world partitioning is disabled

UE - World Creation - Worldbuilding Tools - OFPA - Mar 7, 2025

Context One File Per Actor (OFPA) reduces overlap between users by saving data for instances of Actors in external files, removing the need to save the main Level file when making changes to its Act ...

FSkeletalMeshComponentInstanceData subclasses FSceneComponentInstanceData instead of FPrimitiveComponentInstanceData

UE - Anim - Rigging - Mar 19, 2025

FSkeletalMeshComponentInstanceData subclasses FSceneComponentInstanceData instead of FPrimitiveComponentInstanceData. When calling ApplyToComponent() the SceneComponentInstanceData version will be c ...

Option "Use Mouse for Touch" does not work correctly when running the game in "Standalone" or "New Editor Window (PIE)" modes: Virtual joystick does not appear and mouse cursor is incorrectly hidden while captured.

UE - Gameplay - Input - Apr 1, 2025

The Editor provides option "Project Settings – Engine – Input – Mouse Properties – Advanced – Use Mouse for Touch" to allow testing virtual joysticks and other touch controls with the mouse. When ru ...

GeometryScript: BlueprintCallable GetMaxMaterialID return pin is incorrectly named "Enabled" instead of "MaxID"

UE - Graphics Tools - Modeling Tools - GeometryScripting - May 2, 2025

The return pin for the "Get Max Material ID" function is incorrectly named "Enabled" when the function returns the MaxID. See \Engine\Plugins\Runtime\GeometryScripting\Source\GeometryScriptingCore\ ...

Illegal reference to private object when cooking a child level sequence with a time warp track

UE - Anim - Sequencer - Apr 28, 2025

Slack: [Link Removed] Cook error: UATHelper: Cooking (Windows): LogSavePackage: Warning: UATHelper: Cooking (Windows): Referencers of MovieSceneTimeWarpSection /Game/ChildSequence.ChildSequence: ...

Editor crash when using PCG self pruning and complex collision

UE - World Creation - Procedural Tools - PCG Workflow - May 14, 2025

While testing out pruning points based on collision, it was observed by the licensee that using complex collision seems to crash the editor. The editor crashes with the following error: ``` Asserti ...

PlayMontages can break after binding an actor with an AnimInstance inside a LevelSeuqence.

UE - Anim - Sequencer - May 28, 2025

When an Animation Sequence is overridden by a LevelSequence, and later reverts to its original animation state, the AnimInstance fails to properly reinitialize. This prevents subsequent animation lo ...

Duplicated PCG Component instance resets overridden parameters to default

UE - World Creation - Procedural Tools - PCG Component - Jun 4, 2025

Context: Similar to parameters in the Material editor, PCG Graph Parameters are user created overridable values and can help create customizable graphs for a variety of situations. Problem: The l ...

Incorrect resolution used because SetProcessDpiAware() is not called when bAllowHighDPIInGameMode=False

UE - Rendering Architecture - Aug 8, 2025

The incorrect resolution is used on computers with 4k monitors that use DPI scaling (default 150%) because the default for UE projects is bAllowHighDPIInGameMode=False which results in SetProcessDp ...