When importing a binary FBX with the option Use T0As Ref Pose enable it appears that some models will be slightly deformed (see attached image). ...
Visual Studio 2019 does not load even when it is selected as the chosen IDE. Instead the editor loads Visual Studio 2017. If you create a new C++ class after switching the IDE and restarting the Edi ...
Calling SetWorldLocation() on a USceneComponent derived component causes the rendering for the component to stop updating. The position can still be modified and the values will change, but it rende ...
ReRunConstrictionScripts() on Tick() is causing an Editor "Soft- Lock" slow-down, When dragging a Spline Actor created from Blueprint; which utilizes custom construction script logic detailed in the ...
Using Game Mode instead of Game Mode Base causes the Begin Play event to trigger in a different order. This is shown in the reproduction with the Begin Play of the Player Controller and the Game Mod ...
Refraction of Ray Traced Translucency in Path Trace View is Incorrect. Found in 4.22 CL# 5660361 and 4.23 CL# 5779284 ...
Restarting the editor after docking a Blutility Shelf causes the tab to no longer be recognized. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5365847), 4.23 (CL - 4980862) ...
Axis Event mapped to pinch no longer returns values. Working in 4.19 Confirmed on Android + iOS Confirmed in MAIN 4.23 @ CL 4961509 ...
Google App store rejects UE4 apps with the response: "App switches to a 2-dimensional view unexpectedly When in VR, your app should never display any 2D images. For more information and examples, p ...
The Editor will crash in PIE when an Actor calls a method in a UObject that modifies some FString members in the UObject. In the Attached project, the UObject class contains two FString members and ...