Fracturing a mesh with Apex Destruction in 4.24.1 (CL-10757647) causes the mesh to disappear after clicking Fracture. This behavior was not present in 4.23.1 (CL-9631420). Unable to confirm this in ...
Generating mip maps results in crash and seems to duplicated 1x1 mip level. NOTE: The bug was originally reported in 4.23.1, however, for some reason I was able to open the texture in 4.23.1 afte ...
NaN (Not a Number) is handled different when clamped on Windows and Android/iOS. If you clamp a NaN (Acheived by -3 ^ 0.2 in the reproduction project) from 0.0 to 1.0 and then print the result, you' ...
The firing sound in the Twin Stick Shooter template on the Linux machine does not have a constant tempo. The firing sound changes between evenly spaced sounds and closely spaced sounds. I do not se ...
If "Scale with Width" is set on a landscape spline with a plane mesh, the plane will offset on the Z axis. In most other cases, scaling along the z axis does not affect planes. ...
Reported in SF [Link Removed] Client reports that many of their GLB and GLTF files they use appear with visual artifacts when imported to Twinmotion. These artifacts only appear in Twinmotion and n ...
Key repeats from the OS do not affect the EnhancedInput normally, but it causes inconsistent event triggers when FlushProcessedKeys is called with holding a keyboard key down. Removing references t ...
Using the "Automatic" option to compress animation results in crash 100% in UE4.10 but does not occur in UE4.9.2. *Regression ...
Some users are reporting crashes when attempting to connect to SVN after upgrading to 4.15. The only relevant change to SVN was the update of the 1.9 binaries to support SASL, so it's possible that ...
Licensee reports lighting build fails for their specific levels which were created in 4.14.1 then moved to 4.15.1. Workaround: Setting LogLightmassSolver verbose level to Warning can show "Warning ...