Massive FPS drops in editor when moving mouse over menu items on Linux

UE - Platform - Linux - Apr 22, 2019

Navigating various dropdown menus in the Editor causes the FPS to drop down to around 25 or 10 in the Viewport on an empty project. This does not reproduce on Windows with -vulkan This issues was ...

Cannot set auto success range to an invalid value in the AIPerception component

UE - AI - May 3, 2019

When modifying the value of "Auto Success Range from Last Seen Location" to a value that is not it's default, you can not set it back to its default -1 one value. This was reported and tested in 4 ...

Child Blueprint components become broken in sequencer when "Run Construction Script in Sequencer" is checked

UE - Anim - Sequencer - Oct 15, 2019

When enabling "Run Construction Script in Sequencer" on a Blueprint Child Actor and having "Rerun Construction Scripts" turned on in Sequencer, the Child BP's properties become inaccessible in Seque ...

Widget Components Add Thin Black Outlines to Images

UE - Editor - UI Systems - Dec 13, 2019

When a slate element that uses a png with a transparency the edges have a black outline. When the Widget3DPassThrough material is applied to the widget the effect is lessened, but is the outline sti ...

When importing Destructible Mesh chunks, the imported chunks are larger than the Mesh

UE - Simulation - Physics - Destruction - Mar 6, 2020

The Imported Destructible Mesh chucks are not to scale when compared the original mesh and appear much larger. This was reported and tested in 4.23.1 (CL-9631420). This was reproduced in 4.24.3 (CL ...

Landscape Paint Layers will not scroll to the end when using mouse wheel

UE - LD & Modeling - Terrain - Landscape - Sep 28, 2020

In a normal detail panel, each element has its own SDetailSingleItemRow and are mostly uniformly sized with some exceptions of having a few bigger rows (i.e. asset pickers). However, these layers ar ...

HiResScreenshot has incorrect masking when screenshot resolution scale does not match the viewport.

UE - Rendering Architecture - RHI - Sep 6, 2021

After a bit of investigation, the way to fix this would be to modify MergeMaskIntoAlpha to pass in the actual resolution scale and the requested size, and only mask the overlapping pixels. Currently ...

[MetaSounds] - If the audio output hits an extreme Gain value, the Audio Meter Widget stops responding

UE - Audio - MetaSounds - May 20, 2022

It's possible to have the Audio Meter widget stop responding if you set the Gain really high. It will cease to work as long as the MetaSound window is open. Closing and reopening the MetaSound windo ...

Nanite displacement on landscapes not rendering on 5700XT

UE - Graphics Features - Nanite - Mar 27, 2024

This only happens on a 5700XT, tested this on the 7900XT and the issue did not occur  Initially reported on the Preview 1 forums: https://forums.unrealengine.com/t/unreal-engine-5-4-preview/1763516 ...

Crash in FLandscapeRenderSystem on Mobile

UE - Graphics Tools - Terrain - Landscape - Aug 4, 2021

Similar issues have already been reported here for iOS [https://udn.unrealengine.com/s/question/0D52L00004vJelTSAS/crash-ios-in-flandscaperendersystemcomputesectionperviewparameters] and here [https ...