IOS Certificate Validation problems with packaging

UE - Platform - Mobile - Oct 20, 2014

User unable to use their newly created Provision as they are in a Time zone east of UTC, giving them a time stamp from the "future" ...

[Feature Request] Add Ability to Specify a Default View Mode for Perspective/Ortho Viewports

Tools - Jan 16, 2015

Currently, opening a new map resets the level editor viewports to be either Lit or Wireframe (see SLevelViewport::ResetNewLevelViewFlags). We'd like to be able to specify the default viewmodes beha ...

Attempting to open a certain blueprint (NewPickup) crashes project

UE - Gameplay - Blueprint - Jan 16, 2015

Acquired a blueprint from a user cannot open it. It crashes project when opening the blueprint "NewPickup" ...

sRGB setting results in difference in Sprite Look compared to Texture Editor

UE - Graphics Features - Jan 16, 2015

User is reporting an issue with the preview of a Sprite and its rendering in game differing from the Texture Editor based on sRGB setting. With sRGB = True: [Link Removed] With sRGB = False: [Li ...

Content in the BP Templates folders is located in a subfolder with the name of the template along with empty folders

Docs - Samples - Jan 16, 2015

Content in the Blueprint Templates folders for 4.7 templates (by default: C:\Program Files\Unreal Engine\4.7\Templates) is located in a subfolder with the name of the template. The rest of the folde ...

UV Layout Changes on export from Engine to Maya and Max

UE - Editor - Content Pipeline - Import and Export - Jan 19, 2015

The UV layout of a Mesh is altered slightly when exported from the engine. It becomes more noticeable on objects as their UV Islands shrink in size. Given a default full 0-1 unwrap it looks like t ...

Editor crashes when attempting to open a new level from a level that has an external curve in a timeline within the level blueprint

UE - Gameplay - Blueprint - Oct 27, 2014

The editor crashes when a user imports a float curve into a timeline within the level blueprint then attempts to open another level. ...

Tooltip on Beam Source Name is incorrect

UE - Niagara - Oct 24, 2014

In the Beam's Source Module the tooltip for the Source Name is actually the tooltip for the Source Tangent Strength. ...

Landscape Components No Longer Editable after Undoing Component Deletion

UE - LD & Modeling - Terrain - Landscape - Oct 20, 2015

When working in Manage Mode with Landscapes and deleting a component, if you undo the deletion, you can no longer modify or select the component. I did attempt to rebuild the scenes lighting and ge ...

Unable to see a Texture Format when using the Launch On feature

Tools - Jan 21, 2015

When you Click the Arrow down to the right of the Launch On button, The texture format for an Android device is showing as a jumbled mix of numbers and letters and not in any specific format. ...