Code projects in the binary version of 4.16.1 cannot be launched without the Editor in the debugger in Visual Studio. The project hits a breakpoint while launching, with the following showing in the ...
The samplerate of a track was compute with the following formula Equation 1: number of Key / animation Time This formula work only if we have animation keys that are time equidistant. example of ...
Compiling a blueprint that is used in a sequence when the blueprint exists on a sublevel will cause a crash if the level sequence is currently open. ...
Face locked stereo layer becomes offset when using "Set Orientation and Position". When "Set Orientation and Position" is called the stereo layer becomes offset by the amount provided in the yaw (If ...
The Async Load Primary Asset Class node returns an invalid class for a packaged project. This does not occur in PIE / Standalone (calling the node does return the expected primary asset class) Reg ...
Hot reload iteration times have been crippled ever since CL# 3332960, which was a fix for [Link Removed]. ...
Quickly using alt-tab with a blueprint in a new window causes the event graph to capture input of the alt key. This issue does not occur when the blueprint is a tab of the main UE4 editor window. Th ...
There is an issue where Camera rotation stops at game window border when using Begin play node with the mouse. This issue does not happen if you don't use the begin play node with the Set show mouse ...
When importing a camera from maya through .fbx, focus distance is not correctly imported. See images attached. Client initially reported. Can reproduce. ...
This was discovered in live build and posted in UE Forums that based on changes to OSS, users (binary specifically) can no longer create their own OSS plugins as it requires modifying the Engine Sou ...