Apex Cloth assets disappear if you set the Custom Time Dilation to 0.0. You can workaround the issue by setting the Custom Time Dilation to 1.0, and then use the 'Force Cloth Next Update Teleport a ...
NotifyStateClass may be nullptr when AnimNotifyState and AnimNotify swap occur in NotifyTrack. Workaround: SAnimNotifyPanel.cpp void SAnimNotifyPanel::OnPropertyChanged(UObject* ChangedObject ...
This does not repro when physics substepping is disabled. The sequence of events in the character uncrouch code (UCharacterMovementComponent::UnCrouch) causes the capsule to move up then increase i ...
When UMaterialInstanceConstant::UpdateCachedData() updates CachedExpressionData.PropertyConnectedMask for material instances with layers incorrectly, it can lead to various graphical issues includin ...
An assert is triggered in this case because in multi-process PIE, if the editor is a client, the PIEInstance of the world context remains at -1 (see UEditorEngine::PlayInEditor). If this client inst ...
When a C++ project is named Test on a Binary version of the editor, the project will fail to compile. I'm assuming this is from the editor seeing a precompiled header from another file in the engine ...
Descriptions in the Material Editor delay before displaying. After pressing Enter after typing in a description, the description does not appear. There are several ways to get the description to app ...
-Changing the location transform using Additive Layer Tracks is not visible when PIE and instead only visible in the Animation Preview. This only occurs when keying the location but not with scale ...
A user has reported that the Chinese localization of some editor elements are not correct. They mentioned that there are some words that are used that may be an appropriate replacement in some situa ...
Enabling raytracing and DirectX12 results in D3D12RHI crash when interacting with the UI or console inside of the editor. User is using the latest drivers and has adequate hardware to run raytraci ...