All folders in the World outliner open up when Playing in editor with multiple players

Tools - May 24, 2018

When playing in the editor with multiple players, the folders in the world outliner open up. ...

Beam Emitter exhibiting lagging behavior when attached to Camera in BP

UE - Gameplay - Sep 26, 2014

Beam Emitter attached to a camera in a blueprint is showing lagging behavior at source and target locations ADDITIONAL NOTES: Have tried to eliminate the lagging through locking source and target w ...

Unable to Compile Actor Blueprint with Tilemap Component

UE - Gameplay - Paper2D - May 19, 2015

Unable to compile and edit the scale of a Tilemap Component as an Actor Blueprint after Importing a Tilemap and creating a Tile Map Asset within the content browser. There are also no details shown ...

Tessellation used on BSP causes severe graphical glitches on AMD cards

UE - Graphics Features - Jun 3, 2015

Tessellation used on BSP causes severe graphical glitches on AMD Radeon 200 Series cards. The Licensee also mentioned it occurs on the Nvidea GTX 970 (not tested) ...

Shouldn't be able to add wildcard rerouters

UE - Gameplay - Blueprint - Dec 5, 2014

Dragging off the result of the Ease function and selecting Add Reroute Node creates a wildcard reroute node that is not connected to the Ease output. The two nodes cannot be connected. ...

Bloom/Specular difference with same content between 4.8 and 4.9

UE - Graphics Features - Dec 4, 2015

A licensee reported a visual difference, possibly related to bloom or specular when updating from 4.8 to 4.9[Image Removed] After looking at it with Visualize HDR on, Martin commented the following ...

Using a discreet graphics card on a laptop causes context menus to duplicate

UE - Editor - UI Systems - Slate - Sep 2, 2015

Context menus in the editor (such as right-clicking in the Content Browser) will cause duplicate menus to appear when you hover over a section that makes an extra menu appear. Note: This has only b ...

Editor crashes opening MyCharacter BP after converting to 4.5

UE - Gameplay - Blueprint - Nov 4, 2014

On a Mac, when opening a custom character blueprint from a project that has been converted to 4.5 from a previous version of the engine, the engine immediately crashes. ...

Mesh Decals render Flat when Combined with a Translucent Material Element on the same Mesh

UE - Graphics Features - Jan 11, 2017

A licensee is reporting an issue with mesh decals rendering incorrectly when created as a Material ID (Material Element) and assigning a translucent material to the shared mesh. The use case exampl ...

(global distance field not available in shadow pass) Lighting Artifacts Appear When Using Distance To Nearest Surface With World Position Offset

UE - Graphics Features - Jan 20, 2017

When using "distance to nearest surface" node with WPO there are cases where the engine will shade the object incorrect. The attached project reproduces one of these scenarios. It appears as though ...