When playing in the editor with multiple players, the folders in the world outliner open up. ...
Beam Emitter attached to a camera in a blueprint is showing lagging behavior at source and target locations ADDITIONAL NOTES: Have tried to eliminate the lagging through locking source and target w ...
Unable to compile and edit the scale of a Tilemap Component as an Actor Blueprint after Importing a Tilemap and creating a Tile Map Asset within the content browser. There are also no details shown ...
Tessellation used on BSP causes severe graphical glitches on AMD Radeon 200 Series cards. The Licensee also mentioned it occurs on the Nvidea GTX 970 (not tested) ...
Dragging off the result of the Ease function and selecting Add Reroute Node creates a wildcard reroute node that is not connected to the Ease output. The two nodes cannot be connected. ...
A licensee reported a visual difference, possibly related to bloom or specular when updating from 4.8 to 4.9[Image Removed] After looking at it with Visualize HDR on, Martin commented the following ...
Context menus in the editor (such as right-clicking in the Content Browser) will cause duplicate menus to appear when you hover over a section that makes an extra menu appear. Note: This has only b ...
On a Mac, when opening a custom character blueprint from a project that has been converted to 4.5 from a previous version of the engine, the engine immediately crashes. ...
A licensee is reporting an issue with mesh decals rendering incorrectly when created as a Material ID (Material Element) and assigning a translucent material to the shared mesh. The use case exampl ...
When using "distance to nearest surface" node with WPO there are cases where the engine will shade the object incorrect. The attached project reproduces one of these scenarios. It appears as though ...