[5.4+] World Partition Landscape Spline Meshes Builder - Source landscape splines are not properly removed/hidden

UE - World Creation - Worldbuilding Tools - HLOD - May 30, 2025

LandscapeSplineActors and LandscapeSplineMeshesActors are not behaving as expected in 5.4 or 5.5. Testing in 5.4 the issue mostly seems to stem from issues with the Target Landscape -> Landscape Ac ...

EncompassesPoint always returns false on ANavMeshBoundsVolume due to missing BodyInstance

UE - AI - Aug 3, 2025

When calling EncompassesPoint on an ANavMeshBoundsVolume, the method always returns false even if the target point is clearly within the visible volume bounds. This occurs because AVolume::Encompas ...

Chaos Cloth Asset - Wrong vertex colors imported from the StaticMeshImport node.

UE - Runtime - Deformable - Jan 22, 2026

The StaticMeshImport and SkeletalMeshImport nodes don’t have the correct vertex colors imported into the Cloth Asset. ...

Chaos Cloth - Multiple issues with convex colliders

UE - Runtime - Deformable - Feb 6, 2026

Issue 1: Convex Collision Transformation Missing for External Collision Sources Issue 2: Convex CCD Stability Issues due to Plane Intersection Semantics See attached URL for more details. ...

Leaving engine open for an extremely long time builds up memory usage, eventually crashing upon any activity

Tools - May 26, 2015

Edit MattK: Not reproducible yet If the editor is open and used for a long period of time without being closed, it stores memory use. After building up a significant amount of resources building us ...

BuildEditorAndTools build graph script no longer produces working editor executable

UE - Foundation - Horde - BuildGraph - Dec 19, 2017

It looks like the BuildEditorAndTools script is no longer copying the (pre-existing in perforce) files from //UE4/Dev-Core/Engine/Binaries/Win64/ to the output LocalBuilds directory, which means the ...

Crash with package version with SetActorLabel.

UE - Foundation - Core - Cooker - Apr 25, 2018

Since SetActorLabel does not correspond to packages, cook wants errors or warnings. ...

Foliage is Offset When Streaming Existing Levels From World Composition

UE - World Creation - Worldbuilding Tools - Foliage - Jul 3, 2018

Streaming an existing level that used World Composition places the landscapes in the correct spot, but any foliage tied to that landscape is placed on the landscape tile at 0,0 instead of its corres ...

Modulated Shadow doesn't work

UE - Platform - Mobile - Aug 7, 2020

4.22 is working On Mobile sometimes Modulated Shadow is useful for Cast custom color and value Shadows on Unlit objects(custom celshading for example) ...

Crash when reimporting skeletalmesh with metadata

UE - Editor - Content Pipeline - Import and Export - Jan 11, 2021

Crash when we restore metadata after re-importing a skeletalmesh. ...