When changing some properties in a Blueprint, the changes are not reflected in placed instances of the Blueprint. I've included repro steps from the licensee who reported this. I verified these step ...
If you add Static Mesh (cube) in this Level Sequence and click on it in Sequencer, you can observe the Spline Path that the cube is following is changing its shape when keys in Sequencer are zoomed ...
In the Viewport, enabling Wireframe Mode (ALT+2) along with HDR (EyeAdaptation) Visualization crashes the Editor. I've tested different versions and this issue is not present on 5.0, but it reproduc ...
No user comments on crash group ...
When replacing the Tonemap using a Post Process material, the Post Process Volume's Bloom Intensity can only be turned on or off, without varying degrees of effect. Reported in version 4.25.3(CL 1 ...
When DrawMaterialToRenderTarget function is called on tick and actors are spawned in game, the lumen shadow/GI visually flickers. Debugging shows that the lumen screen probes are flickering as well. ...
Animations are not showing proper length when converted to Montage. Up to 98 frames (AFAIK) when converted to Montage, the Montage will show the correct number of keys. However, a 100-frame anima ...
There's a UDN link below, the second images in the thread shows this problem. It should be noted that the light module will cast light in forward rendering if "High Quality Lights" is checked in the ...
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Create a materialSet its domain to From ExpressionRecreate the node graph as in the screenshot Note that the preview sphere is black. ...