BSPs display as unbuilt lighting interactions after building lighting for lighting scenarios. This occurs for BSPs that are not in a scenario as well as ones that are in a sublevel marked as a light ...
Shadow Acne is occurring on movable actors in Blueprint and C++ template projects. The Shadow Acne is present in editor and while launched on to Windows and Mobile. This was found on separate graph ...
When you double click a component from another BP in the FiB results nothing happens. When the other BP that contains previously mentioned component is already open, it does open to the component. W ...
In the World Outliner, without the following workaround, you cannot simply change the case of a folder name from upper to lower case or vice versa. EXAMPLE: map -> Map = map WORKAROUND: Change "M ...
See additional info URL. The remote role in this case should almost certainly be ROLE_SimulatedProxy. ...
When adding a bsp Geometry object into the world the edges flicker. The effect can sometimes be seen better if you change the tessellation of an object that has it. Observed on border edges of a sel ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: Pair != nullptr [Link Removed] [Line: 520] Source Context:4 ...
When attempting to dynamically set the collision of a Spline Mesh component, the collision settings are not kept in a packaged game. Found in 4.10.4. Reproduced in 4.11 Preview 6 and Main CL 28772 ...
If a child anim blueprint has enough animations to go beyond the view of the asset override editor, the override editor will not show a vertical scrollbar until the window is resized. ...
If the user places a Control Screen Saver node set to false into his blueprint and then launches it to a mobile device, this node will not prevent the device from going to the screen saver. ...