Editing property with InlineEditConditionToggle meta specifier causes the editor to crash. Workaround: Calling Super::PostEditChangeProperty after property changing code prevents crash from occurri ...
The licensee has stated that convex mesh generation is failing in KAggregateGeom.cpp from the function KConvexElem::HullFromPlanes. Here is the code snippet they provided: if(!Polygon.Split(-FVecto ...
Crash when using merge actor on static meshes that have been affected by simplygon ...
Notifies are retriggered on loop of an animation in Matinee/Sequencer. This occurs during Sequencer Editor playback and when playing in game. ...
Adjusting play speed for animation causes notifies to trigger multiple times. Creates a stuttering effect. ...
Static meshes do not snap to meshes created from bsp brushes, despite being turned into static meshes themselves. They instead snap to the next lowest mesh on the z axis. ...
I am using the orthographic camera preview fairly extensively for making an in-engine Tiling Texture maker. This feature is currently busted since the orthographic camera preview window is rendering ...
Landscape Components incorrectly list size in cm in detail's pane. The transform values are listed as cm, but should either be meters or shown as the correct scale. The cm scale appears correctly wh ...
A linker error is thrown when trying to build a project with -precompile / -useprecompile flags. Linker Error thrown: LINK : fatal error LNK1181: cannot open input file 'D:\UE4\Engine\Intermediate ...
There are lengthy compile times with a blueprint with 50+ instances in the level that contains an array of self references. On lower-end machines, the compile times are upwards of 10 seconds. Found ...