The Editor will hang on Mac if Japanese input is selected on the Mac and the window to select the parent class for a new Blueprint is opened with the All Classes section expanded. REGRESSION: No. T ...
REGRESSION: Yes, does not occur in 4.16 When converting a 4.16 project to 4.17, any actor component instances will have their settings reverted back to default when the user compiles the blueprint. ...
Packaging with GoogleVR (Daydream) fails with Gradle enabled: https://answers.unrealengine.com/questions/678203/417-exporting-daydream-project-with-gradle-results.html ...
This occurs because there exists a circular reference between the nativized parent BP and the non-nativized child BP asset (which is a data-only Blueprint in this case). Current suggested workaroun ...
Instanced Static Mesh components created through the Construction Script aren't visible in Standalone Game. Collision is still present. They are visible in all other play modes and if created on Eve ...
Last frame is remaining frozen on the HMD when exiting Play in VR PReview Note this can only be seen if you do not remove the VR Headset when exiting, as soon as it stops registering Worn status th ...